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Unlocking Insanity: Dice Vermiis Mysteriis box — board game by Petersen Games for 2-5 players
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6.15
BGG Vote: BGG Stats
2-5
30'
10
No necessary in-game text

Unlocking Insanity: Dice Vermiis Mysteriis

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In Unlocking Insanity: Dice Vermiis Mysteriis, players become cultists of the Cult of Cthulhu, trying to manage dice results between mastery and madness. Each turn, players must place positive and negative results, and the player with the highest score at the end wins. An engaging game for 2-5 players, lasting about 30 minutes.

A board game by Tony Mastrangeli Jeff Petersen
Publisher: Petersen Games
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Unlocking Insanity: Dice Vermiis Mysteriis
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
Retail price 33,99€
14,32€ -58%Outlet Price
Shipment IT 4,49€
Description Description
You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu.

In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.
Additional information Additional information
Mechanics: Dice Rolling Pattern Recognition
Categories: Dice Horror Math
Alternative names:
BARCODE: 793611930667
In 1 wishlist This was seen 4806 times
Description Description
You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu.

In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.
Additional information Additional information
Mechanics: Dice Rolling Pattern Recognition
Categories: Dice Horror Math
Alternative names:
BARCODE: 793611930667
In 1 wishlist This was seen 4806 times

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