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120'
12
Extensive use of text
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Burma
Publisher: Multi-Man Publishing
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Burma
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Game number 6 in The Gamer's popular OCS series, this game covers the campaigns in Burma in 1944, beginning with the Japanese U-Go offensive and ending up as what would be known as Imphal-Kohima, the most dramatic defeat ever inflicted on a Japanese army. While mainly a British and Indian show, the campaign would end up involving US (Galahad) and Chinese troops as well. Burma is the most markedly different of the OCS games, with a wide variety of unit types and qualities, the extremely dense terrain and lack of roads creating a challenging supply situation for both sides, and a more balanced situation as both sides have opportunities to attack and defend. There is more of the "cool stuff" too, with Galahad, Chindits, Gurkhas, lots of air supply and transport options creating some interesting situations, and the ever-enigmatic and unusual Japanese Army. Imphal-Kohima is by far the most interesting ground campaign of the PTO (from an operational perspective), and its conversion to OCS is remarkably smooth, with a fairly modest set of game-specific rules. Unlike some other OCS games, Burma has an excellent range of scenarios, from a couple very short scenarios (1-2 hrs) through to a good selection of longer (6hr) scenarios and on up to 3 monster campaign games (30-60 hrs).
| Mechanics: | Hex-and-Counter |
| Categories: | War |
| Alternative names: | Burma II: The Campaign in Northern Burma, 1944 Burma: The Campaign in Northern Burma Burma: The Campaign in Northern Burma, 1944 |
| BARCODE: | ????????? |
| In 1 collection This was seen 5021 times | |
Game number 6 in The Gamer's popular OCS series, this game covers the campaigns in Burma in 1944, beginning with the Japanese U-Go offensive and ending up as what would be known as Imphal-Kohima, the most dramatic defeat ever inflicted on a Japanese army. While mainly a British and Indian show, the campaign would end up involving US (Galahad) and Chinese troops as well. Burma is the most markedly different of the OCS games, with a wide variety of unit types and qualities, the extremely dense terrain and lack of roads creating a challenging supply situation for both sides, and a more balanced situation as both sides have opportunities to attack and defend. There is more of the "cool stuff" too, with Galahad, Chindits, Gurkhas, lots of air supply and transport options creating some interesting situations, and the ever-enigmatic and unusual Japanese Army. Imphal-Kohima is by far the most interesting ground campaign of the PTO (from an operational perspective), and its conversion to OCS is remarkably smooth, with a fairly modest set of game-specific rules. Unlike some other OCS games, Burma has an excellent range of scenarios, from a couple very short scenarios (1-2 hrs) through to a good selection of longer (6hr) scenarios and on up to 3 monster campaign games (30-60 hrs).
| Mechanics: | Hex-and-Counter |
| Categories: | War |
| Alternative names: | Burma II: The Campaign in Northern Burma, 1944 Burma: The Campaign in Northern Burma Burma: The Campaign in Northern Burma, 1944 |
| BARCODE: | ????????? |
| In 1 collection This was seen 5021 times | |