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7.58
409 5656
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2-4
180'
12
Extensive use of text

Clash of Cultures

A board game by Christian Marcussen
Publisher: Z-Man Games
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Card sleeves in this game Card sleeves in this game
119 cards of 57.0mm width and 87.0mm of height
3x (50 Pcs) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
To Order
3x (50 Pcs) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) 100 Bustine Arcane American Medium (57 x 89 mm)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
2x (110 Pcs) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
Description Description

CLASH of CULTURES Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic". Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry", "neutral" and "happy". Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points for: - The number of cities and their sizes - Your Culture Level (things that will remain long after your civilization is gone) - Your Happiness Level - Objectives (Military and Civic)

Additional information Additional information
Mechanics: Area Movement Modular Board Variable Player Powers
Categories: Historical City Building Civilization Economic Exploration Medieval Exploration
Alternative names:
BARCODE: 681706710006
In 48 wishlists In 16 collections This was seen 15343 times
Description Description

CLASH of CULTURES Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic". Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry", "neutral" and "happy". Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points for: - The number of cities and their sizes - Your Culture Level (things that will remain long after your civilization is gone) - Your Happiness Level - Objectives (Military and Civic)

Card sleeves in this game Card sleeves in this game
119 cards of 57.0mm width and 87.0mm of height
3x (50 Pcs) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
To Order
3x (50 Pcs) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) 100 Bustine Arcane American Medium (57 x 89 mm)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
2x (110 Pcs) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
Additional information Additional information
Mechanics: Area Movement Modular Board Variable Player Powers
Categories: Historical City Building Civilization Economic Exploration Medieval Exploration
Alternative names:
BARCODE: 681706710006
In 48 wishlists In 16 collections This was seen 15343 times
Frequently bought together Frequently bought together