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2-4
180'
12
Extensive use of text
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CLASH of CULTURES Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic". Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry", "neutral" and "happy". Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points for: - The number of cities and their sizes - Your Culture Level (things that will remain long after your civilization is gone) - Your Happiness Level - Objectives (Military and Civic)
Mechanics: | Area Movement Modular Board Variable Player Powers |
Categories: | Historical City Building Civilization Economic Exploration Medieval Exploration |
Alternative names: | |
BARCODE: | 681706710006 |
In 48 wishlists In 16 collections This was seen 15343 times |
CLASH of CULTURES Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic". Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry", "neutral" and "happy". Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points for: - The number of cities and their sizes - Your Culture Level (things that will remain long after your civilization is gone) - Your Happiness Level - Objectives (Military and Civic)
Mechanics: | Area Movement Modular Board Variable Player Powers |
Categories: | Historical City Building Civilization Economic Exploration Medieval Exploration |
Alternative names: | |
BARCODE: | 681706710006 |
In 48 wishlists In 16 collections This was seen 15343 times |