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Into The Wild Softcover (GDR)
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Into The Wild Softcover (GDR)

Publisher: Third Kingdom
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Into The Wild Softcover (GDR)
Currently sold out. Orderable. Currently sold out. Orderable.
Retail price: 42,95€ 38,65€
IT 4,49€
Description Description
Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves' Guilds, Into the Wild provides guidance for high level play. From exploring the wilderness to founding a domain, creating new classes for OSR games, and more. All of the artwork was commissioned for the book. The rules from the aforementioned six books have been revised and integrated into a coherent whole, with plenty of examples of how it works in play. Additionally, Into the Wild contains: *Random encounter tables designed to populate wilderness lairs, not just create random encounters. *A simple mass combat system designed to be used to resolve everything from large-scale pitched battles to large encounters in the wilderness for when you don't want to roll one hundred attack rolls. *Two pages of unit tokens for use with 1" battlemats and the mass combat system. *Example settlements and strongholds that are blank to be filled in by the Referee and used as needed. *Domain tracking sheets by James V West. *and more! 8.5x11" 222 page B&W softcover book
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This was seen 246 times
Description Description
Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves' Guilds, Into the Wild provides guidance for high level play. From exploring the wilderness to founding a domain, creating new classes for OSR games, and more. All of the artwork was commissioned for the book. The rules from the aforementioned six books have been revised and integrated into a coherent whole, with plenty of examples of how it works in play. Additionally, Into the Wild contains: *Random encounter tables designed to populate wilderness lairs, not just create random encounters. *A simple mass combat system designed to be used to resolve everything from large-scale pitched battles to large encounters in the wilderness for when you don't want to roll one hundred attack rolls. *Two pages of unit tokens for use with 1" battlemats and the mass combat system. *Example settlements and strongholds that are blank to be filled in by the Referee and used as needed. *Domain tracking sheets by James V West. *and more! 8.5x11" 222 page B&W softcover book
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: ?????????
This was seen 246 times