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4-8
30'
8
Some necessary text
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Wild Wild West
Publisher: NSKN Legendary Games
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Wild Wild West
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In the card game Wild Fun West, players strive to build a small town in the American Wild West, bidding every turn for the building of their choice, be it a Post Office, a Saloon or a Jailhouse. The goal of every player is to construct four out of the five buildings listed on his objective card.
Each turn, players receive coins from their professions, then use these same coins to bid for new professions and to cast votes on the buildings to be added to town. Professions influence your income as well as the income of the player on your left, making the game fun and unpredictable.
The game ends as soon as the town includes four or more of the buildings listed on a player's objective card. The player who has met the most objectives wins; in case of a tie, the tied player with the most coins wins.
Each turn, players receive coins from their professions, then use these same coins to bid for new professions and to cast votes on the buildings to be added to town. Professions influence your income as well as the income of the player on your left, making the game fun and unpredictable.
The game ends as soon as the town includes four or more of the buildings listed on a player's objective card. The player who has met the most objectives wins; in case of a tie, the tied player with the most coins wins.
| Mechanics: | Auction/Bidding |
| Categories: | American Western Card Games Political/Negotiation Party Game |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 4702 times | |
In the card game Wild Fun West, players strive to build a small town in the American Wild West, bidding every turn for the building of their choice, be it a Post Office, a Saloon or a Jailhouse. The goal of every player is to construct four out of the five buildings listed on his objective card.
Each turn, players receive coins from their professions, then use these same coins to bid for new professions and to cast votes on the buildings to be added to town. Professions influence your income as well as the income of the player on your left, making the game fun and unpredictable.
The game ends as soon as the town includes four or more of the buildings listed on a player's objective card. The player who has met the most objectives wins; in case of a tie, the tied player with the most coins wins.
Each turn, players receive coins from their professions, then use these same coins to bid for new professions and to cast votes on the buildings to be added to town. Professions influence your income as well as the income of the player on your left, making the game fun and unpredictable.
The game ends as soon as the town includes four or more of the buildings listed on a player's objective card. The player who has met the most objectives wins; in case of a tie, the tied player with the most coins wins.
| Mechanics: | Auction/Bidding |
| Categories: | American Western Card Games Political/Negotiation Party Game |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 4702 times | |
