phone (+39) 320 073 4588
email CONTÁCTENOS POR CORREO ELECTRÓNICO
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.99
Voto BGG: BGG Stats
LANGUAGE-UK
2-4
30'
8
No es necesario texto en el juego.

Knights of Ten

Un juego de mesa de Derek Jordan Scot Anderson
Editor: Brain Candy Games
utrade ¿Quieres vender tu copia de este juego?
utradestar
¡Utilice nuestro mercado utrade!
Knights of Ten
El artículo no está disponible, puede utilizar la alerta para recibir una notificación cuando volverá a estar disponible.
add-alert
Fundas de cartas en este juego. Fundas de cartas en este juego.
55 tarjetas de 87.0mm de ancho y 112.0mm de alto
1x (100 PC) Mayday: 100 Bustine Magnum (87 x 112 mm) (MDG7116)
Disponible
Descripción Descripción
Knights of Ten is primarily a game for two, but can also be played by four competing in teams. You're trying to collect as much gold as possible each round, and the player (team) with the most gold after the predetermined number of rounds wins. Each round, players start with seven cards in hand; cards feature numbers from 1 to 10, as well as negative numbers, cards that can be either positive or negative, and special plays such as the dragon and wizard. One player leads by playing a card to her "horde" (the table in front of her); if she plays a 1, she can play again immediately. The next player must follow – playing to his own horde first – and have an equal or higher total in his horde at the end of his turn. If he can't, he loses the trick; if he can, the opponent gets to play again and play continues back-and-forth until one player loses. Whoever wins collects 1 gold, plus 1 Gold for each Gold card in the pot. The winner draws one card and either keeps it or keeps the next card in the deck; the loser draws two cards (one of them being the card left by the other player, if any). Play continues until all 16 Gold have been claimed, at which point a winner is determined for the round. In a four-player game, you and your teammate share a horde and take turns playing into it.
Información adicional Información adicional
mecanica: Reconocimiento de patrones
Categorías: Juegos de cartas fantasía
Nombres alternativos:
BARCODE: ?????????
En 1__PH_1__ lista de deseos Esto fue visto 4638__PH_1__ veces
Descripción Descripción
Knights of Ten is primarily a game for two, but can also be played by four competing in teams. You're trying to collect as much gold as possible each round, and the player (team) with the most gold after the predetermined number of rounds wins. Each round, players start with seven cards in hand; cards feature numbers from 1 to 10, as well as negative numbers, cards that can be either positive or negative, and special plays such as the dragon and wizard. One player leads by playing a card to her "horde" (the table in front of her); if she plays a 1, she can play again immediately. The next player must follow – playing to his own horde first – and have an equal or higher total in his horde at the end of his turn. If he can't, he loses the trick; if he can, the opponent gets to play again and play continues back-and-forth until one player loses. Whoever wins collects 1 gold, plus 1 Gold for each Gold card in the pot. The winner draws one card and either keeps it or keeps the next card in the deck; the loser draws two cards (one of them being the card left by the other player, if any). Play continues until all 16 Gold have been claimed, at which point a winner is determined for the round. In a four-player game, you and your teammate share a horde and take turns playing into it.
Fundas de cartas en este juego. Fundas de cartas en este juego.
55 tarjetas de 87.0mm de ancho y 112.0mm de alto
1x (100 PC) Mayday: 100 Bustine Magnum (87 x 112 mm) (MDG7116)
Disponible
Información adicional Información adicional
mecanica: Reconocimiento de patrones
Categorías: Juegos de cartas fantasía
Nombres alternativos:
BARCODE: ?????????
En 1__PH_1__ lista de deseos Esto fue visto 4638__PH_1__ veces
Expansiones Expansiones