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Lux Aeterna

Un juego de mesa de Tony Boydell
Editor: Frosted Games
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Lux Aeterna
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Fundas de cartas en este juego. Fundas de cartas en este juego.
100 tarjetas de 75.0mm de ancho y 105.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Descripción Descripción

Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone. Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn: As damage to a system (with six systems available to you); As an action to help stay alive/fix the ship; or, As movement toward the black hole. If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom. Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc. —description from the designer

Información adicional Información adicional
mecanica: Redacción de tarjetas Manejo de manos
Categorías: Juegos de cartas en tiempo real Ciencia ficción
Nombres alternativos:
BARCODE: 719896462907
En 1__PH_1__ lista de deseos Esto fue visto 2796__PH_1__ veces
Descripción Descripción

Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone. Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn: As damage to a system (with six systems available to you); As an action to help stay alive/fix the ship; or, As movement toward the black hole. If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom. Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc. —description from the designer

Fundas de cartas en este juego. Fundas de cartas en este juego.
100 tarjetas de 75.0mm de ancho y 105.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Información adicional Información adicional
mecanica: Redacción de tarjetas Manejo de manos
Categorías: Juegos de cartas en tiempo real Ciencia ficción
Nombres alternativos:
BARCODE: 719896462907
En 1__PH_1__ lista de deseos Esto fue visto 2796__PH_1__ veces