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6.03
Ocena BGG: BGG Stats
LANGUAGE-DE
2-4
40'
10
Niezależny od języka

Krysis

Gra planszowa pt Zoltán Aczél Zoltán Ágó
Wydawca: Heidelberger Spieleverlag
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Krysis
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Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 116: 49.5mm szerokie i 93.0mm wysokie (49.5x93.0)
nosy
Opis Opis
This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises… The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed. On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp. You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins. Krysis website and rules
Dalsze informacje Dalsze informacje
Mechanika: Aukcje i oferty Ręczne zarządzanie kartami Gracze o zmiennych cechach i mocach
Kategorie: Gry karciane Fantazja
Alternatywne nazwy: Krysis Krystal Krisis Krystal Krysis Krysis Krystal Krisis Krystal Krysis
BARCODE: 4015566030336
W kolekcjach 1__TOK_1__ Obejrzano go 15263__TOK_1__ razy
Opis Opis
This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises… The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed. On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp. You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins. Krysis website and rules
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 116: 49.5mm szerokie i 93.0mm wysokie (49.5x93.0)
nosy
Dalsze informacje Dalsze informacje
Mechanika: Aukcje i oferty Ręczne zarządzanie kartami Gracze o zmiennych cechach i mocach
Kategorie: Gry karciane Fantazja
Alternatywne nazwy: Krysis Krystal Krisis Krystal Krysis Krysis Krystal Krisis Krystal Krysis
BARCODE: 4015566030336
W kolekcjach 1__TOK_1__ Obejrzano go 15263__TOK_1__ razy
Inne wersje Inne wersje