Perfect expansion. Gives new ideas, but not messing up the game's rythim. The cards are beautiful, really reflects the God's greatness.
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7 Wonders Duel: Pantheon
Disponible dans un entrepôt externe.Expédition sous environ 90/120 jours
Cena promocyjna
- rękawy
- rękawy
- rękawy
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.
7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).
| Mechanika: | Kolekcja zbiorów obiektów |
| Kategorie: | Historycy Gry karciane Budowa Cywilizacja Rozszerzenie do gry podstawowej |
| Alternatywne nazwy: | 7 Csoda Párbaj: Panteon 7 Cudów Świata: Pojedynek – Panteon 7 Divů Světa: Duel – Panteon 7 Wonders Duel: Panteão 7 Wonders Duel: Pantheon 7 원더스 대결 확장: 판테온 七大奇蹟 對決:帕特農 七大奇迹:对决万神殿 |
| BARCODE: | 5425016921319 |
| wNcart Obejrzano go 1220__TOK_1__ razy | |
- rękawy
- rękawy
- rękawy
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.
7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).
| Mechanika: | Kolekcja zbiorów obiektów |
| Kategorie: | Historycy Gry karciane Budowa Cywilizacja Rozszerzenie do gry podstawowej |
| Alternatywne nazwy: | 7 Csoda Párbaj: Panteon 7 Cudów Świata: Pojedynek – Panteon 7 Divů Světa: Duel – Panteon 7 Wonders Duel: Panteão 7 Wonders Duel: Pantheon 7 원더스 대결 확장: 판테온 七大奇蹟 對決:帕特農 七大奇迹:对决万神殿 |
| BARCODE: | 5425016921319 |
| wNcart Obejrzano go 1220__TOK_1__ razy | |
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Pantheon elevates Duel by introducing divine intervention. The gods' powers inject powerful variability and long-term planning opportunities.
Excellent expansion to the incredible duel base game, perfect for couples, brothers or just mates who want to kill some time epic fashion. This expansion really adds to normal fun with some new interesting mechanics that aren't too complex and the way the expansion board fits the main one is orgasmic. Components are really cool, just really sad there's no Thor/ Thunor :(
A perfect expansion to an almost perfect game. Pantheon asks the player "what was the problem with the base game" and simple fixes it. Military/science not always viable? Here, have progression tokens that makes military better. Also you can have at least 1 more science token if you play correctly. It just adds to the tension of the base game while sneakily addressing its minor yet apparent shortcomings.
Excelente adición para el juego que agrega dioses que son básicamente otra carta a reclamar casi al estilo maravillas pero que cambian la dinámica de tomar cartas dándole nuevas posibilidades estratégicas, muy recomendable si se disfruta mucho del base.-
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