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Chroma Arcana Tyrant Hunt
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Chroma Arcana Tyrant Hunt

Gra planszowa pt
Wydawca: Roc Nest Games
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Chroma Arcana Tyrant Hunt
Aktualnie wyprzedane. Możliwość zamówienia. Aktualnie wyprzedane. Możliwość zamówienia.
Cennik: 16,95€ 15,25€
IT 4,49€
Opis Opis
Tyrant Hunt is the co-operative expansion to the tactical card game, Chroma Arcana. Players take on the roles of fledgeling mages, using their knowledge of the arcane arts to outmanoeuvre and defeat the Tyrants they hunt. Each mage has access to a unique combination of Spells based on their chosen colours of magic, allowing for a diverse range of gameplay options and strategies. The goal of the game is to reduce the Tyrant's health to zero before they escape! On your turn, you can place Spell cards into your Spellbook. Then, you can discard cards of a matching colour to charge those Spells up. Once a Spell is charged up, it must be cast. Spells can be instant-effect Bursts, Minions that provide a benefit for a handful of turns, powerful Edicts that apply a temporary effect, or trap-like Wards that remain until their trigger condition is met. At the end of setup, you will have selected an Ego (your character identity), a Main Colour (along with a well-practiced Rote) and a Secondary Colour. This should be all you need to battle it out!
Dalsze informacje Dalsze informacje
Mechanika:
Kategorie:
Alternatywne nazwy:
BARCODE: 5070003440719
Obejrzano go 158__TOK_1__ razy
Opis Opis
Tyrant Hunt is the co-operative expansion to the tactical card game, Chroma Arcana. Players take on the roles of fledgeling mages, using their knowledge of the arcane arts to outmanoeuvre and defeat the Tyrants they hunt. Each mage has access to a unique combination of Spells based on their chosen colours of magic, allowing for a diverse range of gameplay options and strategies. The goal of the game is to reduce the Tyrant's health to zero before they escape! On your turn, you can place Spell cards into your Spellbook. Then, you can discard cards of a matching colour to charge those Spells up. Once a Spell is charged up, it must be cast. Spells can be instant-effect Bursts, Minions that provide a benefit for a handful of turns, powerful Edicts that apply a temporary effect, or trap-like Wards that remain until their trigger condition is met. At the end of setup, you will have selected an Ego (your character identity), a Main Colour (along with a well-practiced Rote) and a Secondary Colour. This should be all you need to battle it out!
Dalsze informacje Dalsze informacje
Mechanika:
Kategorie:
Alternatywne nazwy:
BARCODE: 5070003440719
Obejrzano go 158__TOK_1__ razy