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6.64
2794 1268
Ocena BGG: BGG Stats
LANGUAGE-ITWWW
2-5
60'
10
Niezależny od języka

Goldland

Gra planszowa pt Wolfgang Kramer
Wydawca: Goldsieber
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Goldland
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Opis Opis
Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster. In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses. About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple. Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.
Dalsze informacje Dalsze informacje
Mechanika: Ręczne zarządzanie kartami Tablice wyników modułowe Odbiór i dostawa
Kategorie: Eksploracja
Alternatywne nazwy:
BARCODE: ?????????
Na liście życzeń 3__TOK_1__ W kolekcjach 5__TOK_1__ Obejrzano go 7302__TOK_1__ razy
Opis Opis
Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster. In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses. About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple. Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.
Dalsze informacje Dalsze informacje
Mechanika: Ręczne zarządzanie kartami Tablice wyników modułowe Odbiór i dostawa
Kategorie: Eksploracja
Alternatywne nazwy:
BARCODE: ?????????
Na liście życzeń 3__TOK_1__ W kolekcjach 5__TOK_1__ Obejrzano go 7302__TOK_1__ razy