I think that this is an hidden treasure. A lot of different races, games are always different, everyone can win. You have to understand how to develop at the early stages, what to do in the mid game, looking at your opponents and build a countermeasure. You can't win every fight, you must lose something, to make your opponent spend important resources and be able to counter and win the important fights.
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Najlepiej w 4 graczy
28 z 53 głosów
Wiek zalecany przez graczy: 10+
4 z 10 głosów
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2-4
60'
14
Niezależny od języka
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Heroes of Land, Air & Sea
Zamów do 15:00 czasu włoskiego: wysyłka tego samego dnia, od poniedziałku do piątku.
Dostawa we Włoszech zwykle w 1 dzień roboczy, na wyspy w 2 dni robocze.
Heroes of Land, Air & Sea to gra strategiczna 4X z figurkami, która łączy epiczne bitwy królestw (orki vs. ludzie, krasnoludy vs. elfy) z ostrożnym zarządzaniem zasobami i kontrolą terenu. Gracze budują swoje królestwa z pokornych wiosek, eksplorując, walcząc i rozwijając swoje domeny poprzez strategiczne działania, zasoby i wojny taktyczne z unikalnym systemem kosztu/nagrody.
Gra znajduje się w magazynie wysyłkowym, ale dostępnych jest tylko kilka egzemplarzy
Cena promocyjna
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
| Mechanika: | Ograniczona liczba akcji Kontrola terytorium Zakłady i stawki Zajęte Gracze o zmiennych cechach i mocach Umieszczenie pracownika |
| Kategorie: | Eksploracja Fantazja Średniowieczny Miniatury Wojna |
| Alternatywne nazwy: | |
| BARCODE: | 850038580230 |
| wNcart Na liście życzeń 19__TOK_1__ W kolekcjach 2__TOK_1__ Obejrzano go 11513__TOK_1__ razy | |
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
| Mechanika: | Ograniczona liczba akcji Kontrola terytorium Zakłady i stawki Zajęte Gracze o zmiennych cechach i mocach Umieszczenie pracownika |
| Kategorie: | Eksploracja Fantazja Średniowieczny Miniatury Wojna |
| Alternatywne nazwy: | |
| BARCODE: | 850038580230 |
| wNcart Na liście życzeń 19__TOK_1__ W kolekcjach 2__TOK_1__ Obejrzano go 11513__TOK_1__ razy | |
Co mówią gracze
Przy ilu graczach sprawdza się najlepiej · 53 głosów na BoardGameGeek
- 1 0 0 uważa, że jest najlepsza, 14 poleca, 19 odradza
- 2 2 2 uważa, że jest najlepsza, 19 poleca, 19 odradza
- 3 6 6 uważa, że jest najlepsza, 30 poleca, 5 odradza
- 4 28 28 uważa, że jest najlepsza, 12 poleca, 2 odradza
- 4+ 5 5 uważa, że jest najlepsza, 18 poleca, 7 odradza
Najlepiej Consigliato Niepolecane
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We had a great family time with this one. Nice evolution of the gameplay, the first part being a engine builder with resource scavenging and leveling, the second a surprisingly rich area control and skirmich tactics battling. The spells, tactic cards and faction specific skills create a perfect milieu for epic encounters, surprising and exciting strategies. My 10 yo son destroyed my well defended capital, by casting a werewolf-like spell on his strongest unit, making him a one man army freak, followed by a synchronized regular attack with his dragon, devastating fireball spell and perfectly, strategically chosen tactic card... wow.
Ein Spiel, welches sehr hohen Wiederspielwert besitzt. Es besticht durch seine glücksunabhängigen Kämpfe und seine hohe Variabilität durch verschiedene Völker und Erkundungsplättchen. Bis zum Ende ist nicht klar wer das Rennen macht. Des Weiteren gefällt es durch ein scheinbar gutes Balancing, da die Endeertingen dicht beieinander geclustert liegen.
Outstanding game, a masterpiece. No other 4x on a board ever felt that great before. Deep, elegant mechanisms, fluid game, fun, I can't find enough superlatives to describe my love for this game. Think Heroes of the Might & Magic on a boardgame, explore, collect resources, build buildings/vessels and recruit your army... Highly thematic game with great gameplay and tactical combat/area control.
So played this game and love it if can find the groups, I back the latest kick starter to make it my own with all the expansion and other fun stuff can't wait till it comes in. Also note their customer service is by far the best. My box of Pestilence came in with a busted corner as in the whole thing was split open, and they are replacing it no hassle, also I sorta mess up my flying continent tile (didn't realize the stands had caps on the end for the points) and they replaced it for me.
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