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Texto moderado no jogo

Archmage

Um jogo de tabuleiro de Tim Heerema
Editora: Game Salute
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Archmage
Disponível num armazém externo.
Envio em cerca de 3/7 dias
-15%
50,99€

Preço de venda

IT Grátis
bundle con bustine Pacote com mangas
Cartas do jogo:
  • 88__PH_1__ cartões (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__) [sugerido por ichiruishu__PH_1__]
STANDARD pacote de mangas 10% de desconto
+1x
Archmage
50,99€
59,99€
=
53,51€
Preço total
62,79€
SUPERIOR pacote de mangas 10% de desconto
+1x
Archmage
50,99€
59,99€
=
56,03€
Preço total
65,59€
PREMIUM pacote de mangas 10% de desconto
+1x
Archmage
50,99€
59,99€
=
56,03€
Preço total
65,59€
Mangas de cartas neste jogo Mangas de cartas neste jogo
88 cartões de 63.5mm largura e 88.0mm de altura
2x (50 Peças) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponível
1x (100 Peças) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponível
1x (100 Peças) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para encomendar
1x (100 Peças) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Poucas cópias
1x (100 Peças) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para encomendar
1x (100 Peças) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponível
1x (110 Peças) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para encomendar
2x (75 Peças) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponível
2x (50 Peças) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponível
2x (75 Peças) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponível
1x (100 Peças) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponível
1x (100 Peças) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponível
Descrição Descrição
A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics. When the time of reckoning comes, a new Archmage will rule. Each turn is formed of two phases: 1) The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents. 2) Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action. - Ending a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered. - Ending in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order. - Ending with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved). - Ending in the Wilderness will let the Mage's followers take more physical control over the area. - Ending in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library. Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race. The game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!
Informações adicionais Informações adicionais
Mecânica: Sistema de subsídio de pontos de ação Controle de Área/Influência de Área Reconhecimento de padrões Faixa de tempo Poderes variáveis do jogador
Categorias: Econômico Exploração Fantasia Exploração
Nomes alternativos:
BARCODE: 013964757460
Em 6__PH_1__ listas de desejos Na coleção 1__PH_1__ Isso foi visto 6281__PH_1__ vezes
bundle con bustine Pacote com mangas
Cartas do jogo:
  • 88__PH_1__ cartões (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__) [sugerido por ichiruishu__PH_1__]
STANDARD pacote de mangas 10% de desconto
+1x
Archmage
50,99€
59,99€
=
53,51€
Preço total
62,79€
SUPERIOR pacote de mangas 10% de desconto
+1x
Archmage
50,99€
59,99€
=
56,03€
Preço total
65,59€
PREMIUM pacote de mangas 10% de desconto
+1x
Archmage
50,99€
59,99€
=
56,03€
Preço total
65,59€
Descrição Descrição
A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics. When the time of reckoning comes, a new Archmage will rule. Each turn is formed of two phases: 1) The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents. 2) Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action. - Ending a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered. - Ending in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order. - Ending with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved). - Ending in the Wilderness will let the Mage's followers take more physical control over the area. - Ending in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library. Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race. The game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!
Mangas de cartas neste jogo Mangas de cartas neste jogo
88 cartões de 63.5mm largura e 88.0mm de altura
2x (50 Peças) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponível
1x (100 Peças) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponível
1x (100 Peças) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para encomendar
1x (100 Peças) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Poucas cópias
1x (100 Peças) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para encomendar
1x (100 Peças) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponível
1x (110 Peças) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para encomendar
2x (75 Peças) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponível
2x (50 Peças) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponível
2x (75 Peças) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponível
1x (100 Peças) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponível
1x (100 Peças) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponível
Informações adicionais Informações adicionais
Mecânica: Sistema de subsídio de pontos de ação Controle de Área/Influência de Área Reconhecimento de padrões Faixa de tempo Poderes variáveis do jogador
Categorias: Econômico Exploração Fantasia Exploração
Nomes alternativos:
BARCODE: 013964757460
Em 6__PH_1__ listas de desejos Na coleção 1__PH_1__ Isso foi visto 6281__PH_1__ vezes
Frequentemente comprados juntos Frequentemente comprados juntos

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