In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.
Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?
—description from the publisher
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.
Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?
—description from the publisher
Com quantos jogadores funciona melhor · 47 votos no BoardGameGeek
1
0
0 consideram-no o melhor, 7 recomendam-no, 34 desaconselham-no
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47
47 consideram-no o melhor, 0 recomendam-no, 0 desaconselham-no
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3 consideram-no o melhor, 1 recomendam-no, 34 desaconselham-no
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CinabreUtilizador BGG
10.0/10
2 players strugle to dominate the world as either the French or the English. Better when the players are at the same level (but you will go to a longer game). Full of interesting mechanisms, changing situations, evolving circumstance. It's an excellent game if you have 2-4 hrs before you and like challenging games as you will have to juggle between commerce, war and politics in order to overcome your opponent. Historically well-crafted. The map is a beauty.
Mavs22690Utilizador BGG
10.0/10
Incredible game. Probably my favorite 2-player game. The depth, the decisions you have to make, the tradeoffs you must calculate, the various elements of randomness and unpredictability that interact so well with the various game mechanics - it's just the cream of the crop. And if you like this time period (which I love) - then it's a 10/10, hands down. Beautiful game.
Normal_stUtilizador BGG
10.0/10
Can't believe such a good game come out from soneone who created an awful, one of the wost game I've played "Twilight Struggle". This one has adequate random, very stratigical. The only think I don't like is QOL stuff like icons, art in general, and a few balance issues(ministers).
Tanhauser69Utilizador BGG
10.0/10
Muy bien por el juego. Muy mal por Devir. El juego solo trae cartón y cartas (60 pavos PVP). Pero como suele ser, por desgracia, habitual en los juegos de Devir, la calidad tanto del troquel como sobre todo de las cartas es PÉSIMA. No veía cartas tan malas desde hacía muchos años (calidad de baraja de póquer de un bazar chino). MUY DECEPCIONADO.
vanheemstUtilizador BGG
10.0/10
A game that never bores and every time weaves a great story. We play with the optional rules (Spanish Empire without the flags, Military planning and Tougher forts), as well as with a house rule that give the British Empire 2 Treaty points to start with. For us, the game is an upgrade from a more volatile Twilight Struggly (which we thoroughly enjoy) to a game that both urges you to craft your own flywheel, but also tosses you around by your own creation. Played over 30 times.
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