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7.63
Votação BGG: BGG Stats
LANGUAGE-UK
2
60'
14
Uso extensivo del texto.

Judean Hammer

Um jogo de tabuleiro de Robin David
Editora: Catastrophe Games
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Judean Hammer
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58,90€
IT Grátis
Descrição Descrição
"Judean Hammer" is a fast-playing wargame which depicts tense struggle between the rebel player (The Maccabeans) and the empire player (The Seleucid Greeks) trying to re-assert their control. This two-player wargame plays in about an hour or two, with a lightning fast set-up time. The Greeks start in their unassailable supply centers, controlling Jerusalem, but the Maccabeans can use ambushes to whittle their foe while cutting off the Greek supply. At the heart of the game you strive for control of critical cities in the region, especially Jerusalem, playing cards to move or recruit units or to use a special ability that benefits only your faction. However, there's only one deck, and the more special ability cards you play, the weaker your side becomes in combat — which leaves you to make tough decisions at almost every play: Do you push for an early advantage, capturing critical regions and amassing a victory point advantage? Or do you bide your time, watching your opponent weaken themselves, then strike hard at the end to steal the win? —description from the publisher
Informações adicionais Informações adicionais
Mecânica: Movimento de Área Lançamento de dados Simulação
Categorias: Histórico Guerra
Nomes alternativos:
BARCODE: ?????????
Isso foi visto 312__PH_1__ vezes
Descrição Descrição
"Judean Hammer" is a fast-playing wargame which depicts tense struggle between the rebel player (The Maccabeans) and the empire player (The Seleucid Greeks) trying to re-assert their control. This two-player wargame plays in about an hour or two, with a lightning fast set-up time. The Greeks start in their unassailable supply centers, controlling Jerusalem, but the Maccabeans can use ambushes to whittle their foe while cutting off the Greek supply. At the heart of the game you strive for control of critical cities in the region, especially Jerusalem, playing cards to move or recruit units or to use a special ability that benefits only your faction. However, there's only one deck, and the more special ability cards you play, the weaker your side becomes in combat — which leaves you to make tough decisions at almost every play: Do you push for an early advantage, capturing critical regions and amassing a victory point advantage? Or do you bide your time, watching your opponent weaken themselves, then strike hard at the end to steal the win? —description from the publisher
Informações adicionais Informações adicionais
Mecânica: Movimento de Área Lançamento de dados Simulação
Categorias: Histórico Guerra
Nomes alternativos:
BARCODE: ?????????
Isso foi visto 312__PH_1__ vezes