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Magia Cum Laude

Um jogo de tabuleiro de Conrad Hamel
Editora: Spieltrieb
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Magia Cum Laude
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Descrição Descrição
The apprentices of the Academy of Babas came together to fulfill their master exam. For this purpose, each of them has received a test spell, which consists of a certain composition of six energy stones. Now they have to collect the stones, which are spread on the floor tiles of the tower. But this is not as easy as you thought, as well as the other apprentices and one or the other of the masters want to have this energy, too. Magia Cum Laude is about a magical test. Each player takes the role of a magician that can interfere with the test event in the tower. He is doing this by playing movement cards with which he can move both, each apprentice, as well as the Master. Each magician would also like that the apprentices also fulfill a secret spell for them and, of course, every magician also has two favorite students, whom he'd like to complete their examination successfully. The game ends either a magician succeeded in making his two students pass their test or the time has expired. This happens when the deck of movement cards is empty. The magician who generated the most victory points wins.
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos Coleção de conjuntos
Categorias: Estratégia Dedução Fantasia
Nomes alternativos:
BARCODE: ?????????
Na lista de desejos de 1__PH_1__ Na coleção 1__PH_1__ Isso foi visto 1454__PH_1__ vezes
Descrição Descrição
The apprentices of the Academy of Babas came together to fulfill their master exam. For this purpose, each of them has received a test spell, which consists of a certain composition of six energy stones. Now they have to collect the stones, which are spread on the floor tiles of the tower. But this is not as easy as you thought, as well as the other apprentices and one or the other of the masters want to have this energy, too. Magia Cum Laude is about a magical test. Each player takes the role of a magician that can interfere with the test event in the tower. He is doing this by playing movement cards with which he can move both, each apprentice, as well as the Master. Each magician would also like that the apprentices also fulfill a secret spell for them and, of course, every magician also has two favorite students, whom he'd like to complete their examination successfully. The game ends either a magician succeeded in making his two students pass their test or the time has expired. This happens when the deck of movement cards is empty. The magician who generated the most victory points wins.
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos Coleção de conjuntos
Categorias: Estratégia Dedução Fantasia
Nomes alternativos:
BARCODE: ?????????
Na lista de desejos de 1__PH_1__ Na coleção 1__PH_1__ Isso foi visto 1454__PH_1__ vezes