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1688 2509
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3-5
30'
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Wizard Extreme

Um jogo de tabuleiro de Stefan Dorra
Editora: Amigo Spiel
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Wizard Extreme
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Mangas de cartas neste jogo Mangas de cartas neste jogo
75 cartões de 64.0mm largura e 89.0mm de altura
1x (100 Peças) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponível
1x (100 Peças) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponível
2x (50 Peças) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponível
1x (100 Peças) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponível
1x (100 Peças) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Poucas cópias
1x (100 Peças) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Para encomendar
1x (100 Peças) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Para encomendar
1x (80 Peças) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Poucas cópias
1x (80 Peças) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponível
1x (100 Peças) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Para encomendar
Descrição Descrição
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Informações adicionais Informações adicionais
Mecânica: Reconhecimento de padrões
Categorias: Jogos de cartas
Nomes alternativos: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
Em 5__PH_1__ listas de desejos Em 7__PH_1__ coleções Isso foi visto 16358__PH_1__ vezes
Descrição Descrição
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Mangas de cartas neste jogo Mangas de cartas neste jogo
75 cartões de 64.0mm largura e 89.0mm de altura
1x (100 Peças) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponível
1x (100 Peças) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponível
2x (50 Peças) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponível
1x (100 Peças) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponível
1x (100 Peças) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Poucas cópias
1x (100 Peças) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Para encomendar
1x (100 Peças) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Para encomendar
1x (80 Peças) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Poucas cópias
1x (80 Peças) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponível
1x (100 Peças) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Para encomendar
Informações adicionais Informações adicionais
Mecânica: Reconhecimento de padrões
Categorias: Jogos de cartas
Nomes alternativos: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
Em 5__PH_1__ listas de desejos Em 7__PH_1__ coleções Isso foi visto 16358__PH_1__ vezes
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