I think that this is an hidden treasure. A lot of different races, games are always different, everyone can win. You have to understand how to develop at the early stages, what to do in the mid game, looking at your opponents and build a countermeasure. You can't win every fight, you must lose something, to make your opponent spend important resources and be able to counter and win the important fights.
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Am besten mit 4 Spielern
28 von 53 Stimmen
Von Spielern empfohlenes Alter: 10+
4 von 10 Stimmen
Rezensionen lesen
2-4
60'
14
Kein notwendiger Text im Spiel
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Heroes of Land, Air & Sea
Bestellung bis 15:00 Uhr italienischer Zeit: Versand am selben Tag, Montag bis Freitag.
Lieferung in Italien normalerweise in 1 Werktag, auf die Inseln in 2 Werktagen.
Heroes of Land, Air & Sea ist ein 4X-Strategiespiel mit Miniaturen, das epische Königreichskämpfe (Orks vs. Menschen, Zwerge vs. Elfen) mit sorgfältiger Ressourcenverwaltung und Gebietskontrolle verbindet. Spieler bauen ihre Königreiche von bescheidenen Dörfern aus auf, erkunden, kämpfen und entwickeln ihre Domänen durch strategische Aktionen, Ressourcen und taktische Kriege mit einem einzigartigen Kosten-/Belohnungssystem.
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Verkaufspreis
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
| Mechanik: | Aktionspunkte-Zulagensystem Bereichskontrolle/Bereichseinfluss Wetten/Wetten Nimm das Variable Spielerkräfte Arbeitsvermittlung |
| Kategorien: | Erkundung Fantasie Mittelalterlich Miniaturen Krieg |
| Alternative Namen: | |
| BARCODE: | 850038580230 |
| Der Artikel befindet sich in 2 Warenkörben In 19 Wunschlisten In 2 Sammlungen Dies wurde 11513 Mal gesehen | |
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
| Mechanik: | Aktionspunkte-Zulagensystem Bereichskontrolle/Bereichseinfluss Wetten/Wetten Nimm das Variable Spielerkräfte Arbeitsvermittlung |
| Kategorien: | Erkundung Fantasie Mittelalterlich Miniaturen Krieg |
| Alternative Namen: | |
| BARCODE: | 850038580230 |
| Der Artikel befindet sich in 2 Warenkörben In 19 Wunschlisten In 2 Sammlungen Dies wurde 11513 Mal gesehen | |
Was die Spieler sagen
Mit wie vielen Spielern es am besten ist · 53 Stimmen auf BoardGameGeek
- 1 0 0 halten es für am besten, 14 empfehlen es, 19 raten davon ab
- 2 2 2 halten es für am besten, 19 empfehlen es, 19 raten davon ab
- 3 6 6 halten es für am besten, 30 empfehlen es, 5 raten davon ab
- 4 28 28 halten es für am besten, 12 empfehlen es, 2 raten davon ab
- 4+ 5 5 halten es für am besten, 18 empfehlen es, 7 raten davon ab
Am besten Empfohlen Nicht empfohlen
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Eine Auswahl an Rezensionen mit Bewertung 8 oder höher. BoardGameGeek. BGG-Wertungen sind nicht im uplay-Durchschnitt enthalten.
We had a great family time with this one. Nice evolution of the gameplay, the first part being a engine builder with resource scavenging and leveling, the second a surprisingly rich area control and skirmich tactics battling. The spells, tactic cards and faction specific skills create a perfect milieu for epic encounters, surprising and exciting strategies. My 10 yo son destroyed my well defended capital, by casting a werewolf-like spell on his strongest unit, making him a one man army freak, followed by a synchronized regular attack with his dragon, devastating fireball spell and perfectly, strategically chosen tactic card... wow.
Ein Spiel, welches sehr hohen Wiederspielwert besitzt. Es besticht durch seine glücksunabhängigen Kämpfe und seine hohe Variabilität durch verschiedene Völker und Erkundungsplättchen. Bis zum Ende ist nicht klar wer das Rennen macht. Des Weiteren gefällt es durch ein scheinbar gutes Balancing, da die Endeertingen dicht beieinander geclustert liegen.
Outstanding game, a masterpiece. No other 4x on a board ever felt that great before. Deep, elegant mechanisms, fluid game, fun, I can't find enough superlatives to describe my love for this game. Think Heroes of the Might & Magic on a boardgame, explore, collect resources, build buildings/vessels and recruit your army... Highly thematic game with great gameplay and tactical combat/area control.
So played this game and love it if can find the groups, I back the latest kick starter to make it my own with all the expansion and other fun stuff can't wait till it comes in. Also note their customer service is by far the best. My box of Pestilence came in with a busted corner as in the whole thing was split open, and they are replacing it no hassle, also I sorta mess up my flying continent tile (didn't realize the stands had caps on the end for the points) and they replaced it for me.
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