phone (+39) 320 073 4588
email KONTAKTIEREN SIE UNS PER E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
7.22
2000 1315
BGG-Abstimmung: BGG Stats
LANGUAGE-UK
2-4
40'
10
Kein notwendiger Text im Spiel

M-Lands

Ein Brettspiel von Víctor Fernández Gorka Mata Sergi Solé Pascual
Herausgeber: SECOND GATE GAMES
video thumbnail
utrade Möchten Sie Ihr Exemplar dieses Spiels verkaufen?
utradestar
Nutzen Sie unseren Marktplatz utrade!
M-Lands
Der Artikel ist nicht verfügbar. Sie können die Benachrichtigung nutzen, um benachrichtigt zu werden, wenn er wieder auf Lager ist.
add-alert
Beschreibung Beschreibung
M-Lands (a.k.a. Monster Lands) is a competitive game that combines resource management, worker placement, and fun combat. Each player controls a clan and has to manage to be the best at the end of the game. Killing or capturing monsters, conquering terrains, accomplishing missions, or saving the city are the ways to win glory and money, and this is the key to be the best clan! Each clan begins with one leader and one mercenary that gives a number of dice of one of three types: action (red dice), persuasion (yellow dice), and magic (black dice). On your turn, you can use these dice to get more mercenaries (which give you immediately more dice); get gold, traps, shields, potions, objects to equip your mercenaries; or send any of your mercenaries on a mission or in a terrain to try to kill or capture the monster. When all players have placed their dice, the combat phase begins… Each terrain has four tracks, and each track has a limitation of the number and type of dice you can put in there. You have to place all dice in a track in one action (you can't place more dice later), and add more if you want traps or shields to protect you against the monsters or the other players! Traps and shields are the key to controlling the luck of combat, but watch your back as the other players can also use traps against you! First the monster attacks; to do this, roll the number of dice that their card indicates, plus one die if the monster is in its habitat. Each hit can be avoided by a shield or a discarded potion. If a mercenary gets more than one hit, they die and the monster attacks the next player. If not, the player rolls the placed dice plus the bonus dice of activated traps and tries to get the capture or killing value, depending of what he wants. If the monster is not captured or killed, the next player adds the result of the previously rolled dice to their result — but before doing so, they have to survive the monster's attack! Beware! If a monster is attacked and is not captured or killed at the end of the combat phase, the monster enters the city, then things get complicated… If no monsters are on a terrain but players are on it, the players fight to conquer the terrain the same way that they fight monsters, but with no attacks on them. Each terrain gives glory and special actions that you can take in the placement phase. When no more mercenaries can fight against monsters or conquer a terrain, each player removes all dice, and a new phase begins. You are angry because you were in a track and won nothing? Don’t worry! While your mercenary was returning home, they found a treasure...or something; sometimes it can even be better to return home with empty hands! Finally, you have to pay your mercenaries as they don't work for free, and they charge more as your clan collects more glory points. At the end of the seventh turn, the player with the most glory wins.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Würfeln Arbeitsvermittlung
Kategorien: Kartenspiele Würfel Fantasie Kämpfen
Alternative Namen: Monster Lands Říše příšer
BARCODE: ?????????
Dies wurde 1771__PH_1__ Mal gesehen
Beschreibung Beschreibung
M-Lands (a.k.a. Monster Lands) is a competitive game that combines resource management, worker placement, and fun combat. Each player controls a clan and has to manage to be the best at the end of the game. Killing or capturing monsters, conquering terrains, accomplishing missions, or saving the city are the ways to win glory and money, and this is the key to be the best clan! Each clan begins with one leader and one mercenary that gives a number of dice of one of three types: action (red dice), persuasion (yellow dice), and magic (black dice). On your turn, you can use these dice to get more mercenaries (which give you immediately more dice); get gold, traps, shields, potions, objects to equip your mercenaries; or send any of your mercenaries on a mission or in a terrain to try to kill or capture the monster. When all players have placed their dice, the combat phase begins… Each terrain has four tracks, and each track has a limitation of the number and type of dice you can put in there. You have to place all dice in a track in one action (you can't place more dice later), and add more if you want traps or shields to protect you against the monsters or the other players! Traps and shields are the key to controlling the luck of combat, but watch your back as the other players can also use traps against you! First the monster attacks; to do this, roll the number of dice that their card indicates, plus one die if the monster is in its habitat. Each hit can be avoided by a shield or a discarded potion. If a mercenary gets more than one hit, they die and the monster attacks the next player. If not, the player rolls the placed dice plus the bonus dice of activated traps and tries to get the capture or killing value, depending of what he wants. If the monster is not captured or killed, the next player adds the result of the previously rolled dice to their result — but before doing so, they have to survive the monster's attack! Beware! If a monster is attacked and is not captured or killed at the end of the combat phase, the monster enters the city, then things get complicated… If no monsters are on a terrain but players are on it, the players fight to conquer the terrain the same way that they fight monsters, but with no attacks on them. Each terrain gives glory and special actions that you can take in the placement phase. When no more mercenaries can fight against monsters or conquer a terrain, each player removes all dice, and a new phase begins. You are angry because you were in a track and won nothing? Don’t worry! While your mercenary was returning home, they found a treasure...or something; sometimes it can even be better to return home with empty hands! Finally, you have to pay your mercenaries as they don't work for free, and they charge more as your clan collects more glory points. At the end of the seventh turn, the player with the most glory wins.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Würfeln Arbeitsvermittlung
Kategorien: Kartenspiele Würfel Fantasie Kämpfen
Alternative Namen: Monster Lands Říše příšer
BARCODE: ?????????
Dies wurde 1771__PH_1__ Mal gesehen
Andere Versionen Andere Versionen