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Sprache: Englisch
Zephyr: Winds of Change
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7.04
BGG-Abstimmung: BGG Stats
Am besten mit 1 Spielern 10 von 18 Stimmen Von Spielern empfohlenes Alter: 12+ 4 von 11 Stimmen
1-4
20'
13
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Zephyr: Winds of Change

Ein Brettspiel von Aaron Kluck Jon Mietling
Herausgeber: Portal Dragon
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Zephyr: Winds of Change
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Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
234 Karten mit einer Breite von 63.0mm und einer Höhe von 88.0mm
3x (100 Stk) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Verfügbar
3x (100 Stk) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Verfügbar
5x (50 Stk) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Auf Bestellung
3x (100 Stk) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Auf Bestellung
3x (100 Stk) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Auf Bestellung
3x (100 Stk) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Verfügbar
5x (50 Stk) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Verfügbar
3x (100 Stk) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Verfügbar
70 Karten mit einer Breite von 89.0mm und einer Höhe von 139.0mm
2x (50 Stk) Sapphire: 50 Bustine Standard Bordeaux (90 x 140 mm)
Verfügbar
Beschreibung Beschreibung
Soar above the clouds in an array of airships. Defend innocent outposts from enemy vessels. Skirmish against droves of vicious attackers. Scavenge resources, complete assignments, and earn rewards, to upgrade your craft. Hire crew and join with your allies to achieve victory against overwhelming odds. Zephyr: Winds of Change is a cooperative modular tabletop adventure for one to four players. Each player takes on the role of an airship captain. As a recent recruit to the band of vigilantes called Zephyr, each player must outfit their own vessel and work together defend the last remaining shred of civilization from malevolent marauders and unrelenting warlords. Throughout the game, players upgrade their ship and hire crew members. Each of these brings unique abilities and can help you customize your ship and fill a unique role on your team. Each game you select a mission which shapes its overall structure, length, and difficulty. Join us, a vessel in Zephyr awaits its captain. Game Details: This is a 1 to 4 player cooperative modular adventure with rogue-like elements set in a post-apocalyptic steampunk environment. Players pick their ship and can spend their starting resource to add tokens to their ship and cards to their deck. They can also hire crew which are a modular component that comes by combining two cards, which each give unique abilities, and adding them to your ship. Players choose a mission which each has a different lengths and difficulty which maps out starting supplies, the win event and the structure between. Players travel on their selected mission through a series of regions. Each of these has a unique global effect for the area. Each turn, or day as we call it, each player draws an exploration card which causes them to make decisions, deal with random events or fight in battles. Battles are a large portion of the game since you will deal with them on the way to and during a warlord battle or most end events. During battles, players draw a hand and decide what cards to play based on what their ship and crew enable them to play. They roll for the actions of their enemy and resolve the damage. This process repeats until one side or the other has been destroyed. When you win a battle you take the due rewards which can be used to trade for additional ship upgrades or crew members. These augmentations help to prepare your ship for the end conflict and ultimately win the game.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Kooperatives Spielen Modulares Board Rollenspiele
Kategorien: Abenteuer Kartenspiele Erkundung
Alternative Namen:
BARCODE: ?????????
In der Wunschliste 1 Dies wurde 2126 Mal gesehen
Beschreibung Beschreibung
Soar above the clouds in an array of airships. Defend innocent outposts from enemy vessels. Skirmish against droves of vicious attackers. Scavenge resources, complete assignments, and earn rewards, to upgrade your craft. Hire crew and join with your allies to achieve victory against overwhelming odds. Zephyr: Winds of Change is a cooperative modular tabletop adventure for one to four players. Each player takes on the role of an airship captain. As a recent recruit to the band of vigilantes called Zephyr, each player must outfit their own vessel and work together defend the last remaining shred of civilization from malevolent marauders and unrelenting warlords. Throughout the game, players upgrade their ship and hire crew members. Each of these brings unique abilities and can help you customize your ship and fill a unique role on your team. Each game you select a mission which shapes its overall structure, length, and difficulty. Join us, a vessel in Zephyr awaits its captain. Game Details: This is a 1 to 4 player cooperative modular adventure with rogue-like elements set in a post-apocalyptic steampunk environment. Players pick their ship and can spend their starting resource to add tokens to their ship and cards to their deck. They can also hire crew which are a modular component that comes by combining two cards, which each give unique abilities, and adding them to your ship. Players choose a mission which each has a different lengths and difficulty which maps out starting supplies, the win event and the structure between. Players travel on their selected mission through a series of regions. Each of these has a unique global effect for the area. Each turn, or day as we call it, each player draws an exploration card which causes them to make decisions, deal with random events or fight in battles. Battles are a large portion of the game since you will deal with them on the way to and during a warlord battle or most end events. During battles, players draw a hand and decide what cards to play based on what their ship and crew enable them to play. They roll for the actions of their enemy and resolve the damage. This process repeats until one side or the other has been destroyed. When you win a battle you take the due rewards which can be used to trade for additional ship upgrades or crew members. These augmentations help to prepare your ship for the end conflict and ultimately win the game.
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
234 Karten mit einer Breite von 63.0mm und einer Höhe von 88.0mm
3x (100 Stk) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Verfügbar
3x (100 Stk) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Verfügbar
5x (50 Stk) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Auf Bestellung
3x (100 Stk) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Auf Bestellung
3x (100 Stk) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Auf Bestellung
3x (100 Stk) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Verfügbar
5x (50 Stk) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Verfügbar
3x (100 Stk) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Verfügbar
70 Karten mit einer Breite von 89.0mm und einer Höhe von 139.0mm
2x (50 Stk) Sapphire: 50 Bustine Standard Bordeaux (90 x 140 mm)
Verfügbar
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Kooperatives Spielen Modulares Board Rollenspiele
Kategorien: Abenteuer Kartenspiele Erkundung
Alternative Namen:
BARCODE: ?????????
In der Wunschliste 1 Dies wurde 2126 Mal gesehen

Was die Spieler sagen

Mit wie vielen Spielern es am besten ist · 18 Stimmen auf BoardGameGeek

  • 1 10 10 halten es für am besten, 5 empfehlen es, 1 raten davon ab
  • 2 10 10 halten es für am besten, 4 empfehlen es, 1 raten davon ab
  • 3 10 10 halten es für am besten, 5 empfehlen es, 1 raten davon ab
  • 4 9 9 halten es für am besten, 2 empfehlen es, 3 raten davon ab
  • 4+ 1 1 halten es für am besten, 0 empfehlen es, 8 raten davon ab

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