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2-6
10'
8
No necessary in-game text

Crazy Pilot

A board game by Matteo Cimenti Carlo Rigon Chiara Zanchetta
Publisher: Helvetiq
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Description Description

Corkcity is a seemingly peaceful city, and as happens most days, you have to go to work... but today, you are late, so you need to floor it while driving through the city. In Crazy Pilot, you have to react as quickly as possible to the situations you face to be on time, but zombies are out and hiding among the population! Shuffle the cards and deal twenty situation cards, a start card, and a car card to each player. Place the car in front of you and the start card at the bottom of your deck. Everyone now reveals a situation card from their deck, and play begins. You must resolve this situation before moving on to the next one, and so on until the end of the game. To resolve a card, you must place it around or on top of your car card. You can stay in your lane, change lanes, stop, or turn around. If you see one (or more) zombies on your situation card, shout "Watch Out!" The game ends when a player has placed their twenty cards on the table, then all players check the back of their cards to see whether they made the right choice. They earn 1 point for each card with the correct icon and lose 1 point for each mistake. Spotted zombie cards are also worth 1 point. The player with the most points wins.

Additional information Additional information
Mechanics: Pattern Recognition
Categories: Humor
Alternative names:
BARCODE: 7640139533258
Description Description

Corkcity is a seemingly peaceful city, and as happens most days, you have to go to work... but today, you are late, so you need to floor it while driving through the city. In Crazy Pilot, you have to react as quickly as possible to the situations you face to be on time, but zombies are out and hiding among the population! Shuffle the cards and deal twenty situation cards, a start card, and a car card to each player. Place the car in front of you and the start card at the bottom of your deck. Everyone now reveals a situation card from their deck, and play begins. You must resolve this situation before moving on to the next one, and so on until the end of the game. To resolve a card, you must place it around or on top of your car card. You can stay in your lane, change lanes, stop, or turn around. If you see one (or more) zombies on your situation card, shout "Watch Out!" The game ends when a player has placed their twenty cards on the table, then all players check the back of their cards to see whether they made the right choice. They earn 1 point for each card with the correct icon and lose 1 point for each mistake. Spotted zombie cards are also worth 1 point. The player with the most points wins.

Additional information Additional information
Mechanics: Pattern Recognition
Categories: Humor
Alternative names:
BARCODE: 7640139533258
Frequently bought together Frequently bought together