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ESSEN 2018

ArenaBots

Price : N.A.
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Availability: To be released
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ArenaBots
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 - 45 min.
Number of players Number of players
2-4
Suggested age Suggested age
10+
Rules language Rules language
Box language Box language
Year published Year published
2019
Publisher Publisher
Happy Games Factory
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Fighting - Science Fiction -
Game mechanics Game mechanics
- Dice Rolling - Grid Movement -
Authors Authors
- Mohamed Ait-Mehdi - Christophe Catoire -

Statistics for the boardgame:
"ArenaBots"
It has been viewed 245 times.
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

ArenaBots is a strategic game of arena type for 2 to 4 players. You play a young pilot of bots who faces his opponents for glory in a LAB in the rich universe of Eden. You will have to control your bots, make them fight, move and hack the enemy bots in order to emerge victorious from the fight. The game is played out as a succession of rounds during which the active player can play "routines" cards and / or activate his driver. The "routines" cards are one of the original points of the game. They represent both the possibilities of actions of your bots and the defense programs of your pilot. If you want to activate your bots it will be necessary to play a card and to realize the action described on this one. If your pilot takes damage, you will need to discard a card. The different bots you have under your control have special abilities. It's up to you to use them wisely to dominate your opponents in the arena. The RoninBot has advanced combat software, Jujitsu 2.0, which allows it to attack multiple opponents at once. The PushBot can move other Bots thanks to its Tesla pistons, but their programming prevents them from pushing a Pilot. The ArachnoBot is equipped with an electromagnetic web allowing it to hack remotely. The combat and hacking actions are resolved by a die roll. A bot that suffers a success to a combat roll is destroyed and removed from the arena. A pilot who suffers a success to a combat roll must discard a "routine" card. A bot or terminal that suffers a success in hacking changes sides. The successful hacker places a possession marker of his color on the base of the hacked bot or terminal. At the end of his turn, the active player draws 2 "routine" cards. When a player finishes his deck of "routine" cards the game ends. In order to determine the winner, players score points in the game and at the end of the game. Each terminal under your possession at the beginning of your turn grants you a victory point. Each bot under your possession, at the end of the game, grants you a victory point. At the end of his turn, the active player draws 2 "routine" cards. When a player finishes his deck of "routine" cards the game ends. In order to determine the winner, players score points in the game and at the end of the game. Each terminal under your possession at the beginning of your turn grants you a victory point. Each bot under your possession, at the end of the game, grants you a victory point. The player with the highest number of victory points wins the game. Congratulation to him but the glory is short-lived because soon another fight will take place! —description from the publisher

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