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2-6
10'
10
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Hook: Unique Team “Picking" (just like those gym class days!) with interesting strategy and manipulation during the event playing phase. In GYM, players play on 1 of 2 teams, which can accommodate 2, 4 or 6 players. There are 2 phases to the game. The "Pick" phase is just like Gym class! Each team member will choose a Kid from the line up to add to his hand. If a "brat" is acquired, a team member is allowed to influence which 4 (of the 6) events will be played in the next phase. In the "Play" phase, each team member will play a Kid to one of the 4 events on his turn. Playing Kids will also allow an "event action", which may manipulate player hands, Kid positions, and more. Playing a "brat" allows a team mate to reposition a Coach, which reduces chaos at an event, but also makes it more difficult to make changes to the roster. In the end, the team with the most cumulative points from the 4 events is the winner!
Mechanics: | Area Control/Area Influence Card Drafting Co-operative Play Hand Management Partnerships Set Collection Take That Variable Player Powers Worker Placement |
Categories: | Strategy Card Games Themed Exploration |
Alternative names: | GYM 体育课 |
This was seen 1425 times |
Hook: Unique Team “Picking" (just like those gym class days!) with interesting strategy and manipulation during the event playing phase. In GYM, players play on 1 of 2 teams, which can accommodate 2, 4 or 6 players. There are 2 phases to the game. The "Pick" phase is just like Gym class! Each team member will choose a Kid from the line up to add to his hand. If a "brat" is acquired, a team member is allowed to influence which 4 (of the 6) events will be played in the next phase. In the "Play" phase, each team member will play a Kid to one of the 4 events on his turn. Playing Kids will also allow an "event action", which may manipulate player hands, Kid positions, and more. Playing a "brat" allows a team mate to reposition a Coach, which reduces chaos at an event, but also makes it more difficult to make changes to the roster. In the end, the team with the most cumulative points from the 4 events is the winner!
Mechanics: | Area Control/Area Influence Card Drafting Co-operative Play Hand Management Partnerships Set Collection Take That Variable Player Powers Worker Placement |
Categories: | Strategy Card Games Themed Exploration |
Alternative names: | GYM 体育课 |
This was seen 1425 times |