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ESSEN 2019

Mob Ties: Extra Cards

Price : 8,99 €
Cheaper with kiwi points : 8,54 €
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Mob Ties: Extra Cards
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
90 min.
Number of players Number of players
3-6
Suggested age Suggested age
17+
Rules language Rules language
Box language Box language
Year published Year published
2011
Publisher Publisher

Hostage Entertainment, Ltd.
Language dependence Language dependence
Some necessary text - easily memorized or small crib sheet
Useful links Useful links
PRODUCER WEBPAGE
Categories Categories
- Bluffing - Card Game - Themed - Political/Negotiation -
Game mechanics Game mechanics
- Area Control / Area Influence - Card Drafting - Partnerships - Voting - Hand Management -
Authors Authors
- Devin Granger - Nathan Isaac - John Kleinschmidt - Diego Rich - Collin Smith -
This is an expansion of This is an expansion of
Mob Ties: The Board Game Mob Ties: The Board Game

Statistics for the boardgame:
"Mob Ties: Extra Cards"
It is in the wishlist of 1 user.
It is owned by 1 user.
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ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Mob Ties(TM) is a board game of negotiation, intrigue and revenge for three to six players playable in 90 - 120 minutes. During the course of the game, players assume the roles of mob bosses vying for control of a small city. Moving the members of their families between various locations on the game board, players attempt to collect cash and intimidate or work with other players’ family members to gain respect and protect their assets. Players are dealt favor cards at the beginning of the game that include attack cards, defense cards, weapon cards and specialty cards. Each turn during the action round, players may play any or all of the cards in their hand, attacking other players’ family members in locations where they also have family members, or defending their own game pieces from attacks. Each round, cards are drawn from the Fed Deck which determine how many and on what location Feds will be placed. If a location is surrounded by four or more Feds, the players must either defend themselves using weapons to remove one or more Feds, or vote for one among them to be pinched. If a player’s game piece is pinched by the Feds, the game piece is placed in the Prison location on the game board. To win the game, players must successfully avoid the growing threat of the Feds and defend themselves from the encroachments of other mob families on their territories. As more family members are killed or pinched, the Heat Meter rises, eventually reaching its highest level and signaling the end of the game. Players then count their remaining game pieces and the cash they have accumulated during the course of the game and the player with the most money and respect wins. Contents: 100 Favor Cards 50 Fed Cards 1 Game Board 1 Core Rule Book 1 Alternate & Advanced Rule Book 20 Racket Value Tokens 6 Player Aids 1 Heat Token 60 Fed Tokens 1 Don's Ring 6 Undercover Fed Game Variation Markers 48 Mobster Game Pieces 35 Plastic Stands 1 All Bets Are Off / Honor Among Thieves Game Marker ... and lots of Kitty Cash. (from the back of the box) The pigs sound hungry. Above the oinks and the grunts you can hear your Associate screaming in the other room. The Don's men have been working him over for a while now, but he hasn't given up any names. The crisp crack of their knuckles across his face, again and again, a steady brutal rhythm, soon softens to a chorus of wet bloody thuds. Screaming gives way to begging. The sudden gunshot, a solitary flash under the door, startles you. They drag your Associate's body off towards the expectant herd of swine at the end of the hall. Steady footsteps approach the room where you sit tied to a chair. The Don's men have some questions for you, too.

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Price : 8,99 €
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