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Space Empires: Close Encounters

Price : 59,90 €
Cheaper with kiwi points : 56,91 €
( for every user! )
Availability: Available (Few copies left)
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Space Empires: Close Encounters
Dettaglio
Dettagli
Panoramica
Tessere
Panoramica
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
180 min.
Number of players Number of players
1-4
Suggested age Suggested age
12+
Rules language Rules language
Box language Box language
Year published Year published
2012
Publisher Publisher

GMT Games
Language dependence Language dependence
Moderate in-game text - needs crib sheet or paste ups
Useful links Useful links
PRODUCER WEBPAGE
Categories Categories
- Bluffing - Civilization - Science Fiction - Exploration - War -
Game mechanics Game mechanics
- Dice Rolling - Variable Player Powers - Secret Unit Deployment - Hex-and-Counter -
Authors Authors
- Jim Krohn -
This is an expansion of This is an expansion of
Space Empires: 4X Space Empires: 4X

Statistics for the boardgame:
"Space Empires: Close Encounters"
It is in the cart of 2 users.
It is in the wishlist of 12 users.
It is owned by 11 users.
It has been viewed 14205 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Space Empires: Close Encounters is the first expansion to Space Empires: 4X. Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like. Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience. Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Alien Technologies that can be gained by conquering the non-player Alien planets. There are more technologies and some more money is added into the game because of the larger tech tree. New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas. The system is exactly the same, but more awesomeness is added! Components: • 3 Counter Sheets • 25 Racial Advantage Cards • 30 Alien Technology Cards • One cardstock fleet display • Cardstock Battleboard • Fleet display card • 4 player aids • Production pad • Combined Rule & Scenario Book Ownership of Space Empires: 4X is required to play. Because of GMT's unbelievable awesomeness, the game will not only have thicker counters, but will come with a complete set of thicker counters (4.5 counter sheets) from the base game.

Cards suggestion


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  • 55 63.5mm x 88.0mm
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Barcode: 817054010264
Price : 59,90 €
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