phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner
triumph--amp--fall-of-the-desert-fox
6.67
BGG Vote: BGG Stats
LANGUAGE-UK
1-2
120'
12
No necessary in-game text

Triumph & Fall of the Desert Fox

A board game by Andreas Bertram Dirk Blech Udo Grebe
Publisher: Udo Grebe Gamedesign
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Triumph & Fall of the Desert Fox
The item is not available, you can use the alert to be notified when it will be back in stock.
Description Description

Sub-Title:'The North African Campaign from 1940 to 1943.' This is meant to be an introductory game for the 'Empires of the Apocalypse Part II' games system. As is implied by its title, this covers Rommel in North Africa as well as the beginning of the 'Desert War' with just the Italians & British 'Western Desert Force,' and even includes a game on the 'Italian East Africa' campaign PLUS allowing the 'TORCH' operation to occur during the 'El Alamein' Scenario! The components consist of the following: a Ziploc storage 'Baggie;' 5-Full COLOR paper Mapsheets; a 2-page graphically illustrated Quick-Start card; a Player Aid card; 1-COLOR Chart & Tables sheet; 280-Full COLOR die-cut cardboard counters; and a RULES Book plus a Scenario & Advanced RULES Book. Game Scale given is: CORPS-level; 1-Turn=a Month; & each HEX is 25 miles across. There are 5-Scenarios plus the Campaign game. These are: Campaign Game~begins-Nov. 1940 to Dec.1943; 1.Battleaxe-June 1941; 2.Crusader-Nov.1941; 3.Gazala-May 1942; 4.El Alamein-Oct.1942 with Operation TORCH also taking place; & 5.Italian East African Expansion which can be combined with the entire Campaign. The I.E.A. map uses a slightly smaller map scale but is still fully compatible. Any of the Scenarios can begin and then be played until Dec.1943, if players prefer. NOTE: the Campaign game can take anywhere from 1-7 Hours to complete, while this can even be combined with the previously released E.o.t.A. series. Complexity is considered to be 'Low' while Solotaire play is rated as 'High' in suitabiltiy.

Additional information Additional information
Mechanics: Dice Rolling Hex-and-Counter
Categories: Dice Fighting War War
Alternative names:
BARCODE: 601982028794
This was seen 759 times
Description Description

Sub-Title:'The North African Campaign from 1940 to 1943.' This is meant to be an introductory game for the 'Empires of the Apocalypse Part II' games system. As is implied by its title, this covers Rommel in North Africa as well as the beginning of the 'Desert War' with just the Italians & British 'Western Desert Force,' and even includes a game on the 'Italian East Africa' campaign PLUS allowing the 'TORCH' operation to occur during the 'El Alamein' Scenario! The components consist of the following: a Ziploc storage 'Baggie;' 5-Full COLOR paper Mapsheets; a 2-page graphically illustrated Quick-Start card; a Player Aid card; 1-COLOR Chart & Tables sheet; 280-Full COLOR die-cut cardboard counters; and a RULES Book plus a Scenario & Advanced RULES Book. Game Scale given is: CORPS-level; 1-Turn=a Month; & each HEX is 25 miles across. There are 5-Scenarios plus the Campaign game. These are: Campaign Game~begins-Nov. 1940 to Dec.1943; 1.Battleaxe-June 1941; 2.Crusader-Nov.1941; 3.Gazala-May 1942; 4.El Alamein-Oct.1942 with Operation TORCH also taking place; & 5.Italian East African Expansion which can be combined with the entire Campaign. The I.E.A. map uses a slightly smaller map scale but is still fully compatible. Any of the Scenarios can begin and then be played until Dec.1943, if players prefer. NOTE: the Campaign game can take anywhere from 1-7 Hours to complete, while this can even be combined with the previously released E.o.t.A. series. Complexity is considered to be 'Low' while Solotaire play is rated as 'High' in suitabiltiy.

Additional information Additional information
Mechanics: Dice Rolling Hex-and-Counter
Categories: Dice Fighting War War
Alternative names:
BARCODE: 601982028794
This was seen 759 times