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VolgaFront

Price : 30,90 €
Cheaper with kiwi points : 29,36 €
( for every user! )
Availability: Can be ordered
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VolgaFront
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
240 - 240 min.
Number of players Number of players
2
Suggested age Suggested age
12+
Rules language Rules language
Box language Box language
Year published Year published
1994
Publisher Publisher

Columbia Games
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Expansion for Base-game - War - War -
Game mechanics Game mechanics
- Secret Unit Deployment -
Authors Authors
- Tim Taylor -

Statistics for the boardgame:
"VolgaFront"
It is owned by 1 user.
It has been viewed 237 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Volgafront is a folio add-on to Columbia Games EastFront. It provides an eastern map extension of Russia so that a complete picture of the strategic possibilities during WWII in Germany's fight with the Soviet Union. It also comes with an additional EastFront rulebook and a set of new scenarios that utilize the map extension directly. EastFront is required to play with the VolgaFront map. VolgaFront is also part of the EuroFront series. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. EastFront II includes most of the VolgaFront map (but not scenarios). Expands: EastFront Expanded by: EuroFront

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Price : 30,90 €
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