A thoughtful and compelling game about a subject I don't know all that much about. Really enjoyed the mechanics and storytelling in the game, too.
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2
90'
14
Extensive use of text
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1979: Revolution in Iran
1979: Revolution in Iran is a strategic board game immersing you in the events of the Iranian Revolution. Play as the Coalition or the Royalists, managing influence and actions to change the course of history in 90-minute games for 2 players.
The game game is in consignmentStock but only few copies are available
- 101 cards (63.5mmx88.0mm)
- 4 cards (70.0mmx120.0mm)
You will play as either the Coalition, pushing to nationalize the oil industry and, later, rise to oppose the Shah and remove him from power or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi in power and protect American and British oil interests.
1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds.
Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power.
Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history?
—description from the designer
| Mechanics: | Chit-Pull System Dice Rolling Hand Management |
| Categories: | Educational Political/Negotiation War |
| Alternative names: | |
| BARCODE: | 600609538852 |
| The item is in 1 cart In 2 wishlists This was seen 1361 times | |
- 101 cards (63.5mmx88.0mm)
- 4 cards (70.0mmx120.0mm)
You will play as either the Coalition, pushing to nationalize the oil industry and, later, rise to oppose the Shah and remove him from power or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi in power and protect American and British oil interests.
1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds.
Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power.
Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history?
—description from the designer
| Mechanics: | Chit-Pull System Dice Rolling Hand Management |
| Categories: | Educational Political/Negotiation War |
| Alternative names: | |
| BARCODE: | 600609538852 |
| The item is in 1 cart In 2 wishlists This was seen 1361 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
Playtest I wish it had a dedicated solo. The card drafting is wonderful. Both tests were about 3 hours. Very very tense
Con sabor a COIN, es sencillo de reglas (aunque tiene sus detallitos). Una revolución poco conocida, pero muy bonita de jugar.
Really like this game. Need to read up on the events. Really back-and-forth game play. Tension is real. The hidden victory points lead to very interesting decisions on when to end the game.
Dan Bullock does it again with 1979: Revolution in Iran. Where his previous game, No Motherland Without, forced you to stare the victims of your geopoliticking in the face, this one is all about examining the tenuous nature of political influence in the midst of revolution and social change. Read my review here: https://spacebiff.com/2021/12/13/1979-revolution-in-iran/