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Alchemicus
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6.11
BGG Vote: BGG Stats
Best with 4 players 4 of 5 votes Player-recommended age: 14+ 3 of 4 votes
2-4
60'
12
No necessary in-game text

Alchemicus

A board game by Andrzej Kozakowski
Publisher: Sinonis
Alchemicus
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Card sleeves in this game Card sleeves in this game
200 cards of 55.0mm width and 84.0mm of height
4x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA (56 x 87 mm) (UPL-7040)
Available
2x (110 Pcs) Sleeve Kings: 110 Bustine Standard Usa (56 x 87 mm) (SKS-8807)
To Order
2x (110 Pcs) Sleeve Kings: 110 Bustine Standard (54 x 86 mm) (SKS-8821)
Available
2x (120 Pcs) Mojito Studios: 120 Bustine Premium Usa (56 x 87 mm) (MJT-7076)
Available
Description Description
Transformation of metals into gold? It’s possible – any physicist will say nowadays. In the 16th century, alchemists made attempts to do that in their laboratories, aspiring to gain wealth and never-ending fame. Some, as Edward Kelley, thanks to royal sponsors, achieved all that, nevertheless they never succeeded in transmutation of metals… In this magical game that you are holding it’s very simple. Build a laboratory and collect the necessary products. And transformation of metals? If you manage to adjust to the changing moods of the Spirit of Transmutation, then it’s really not complicated at all. So, what is the game about? You have competition in your town – other alchemists who also know the right technology. Only the one of you who is the most efficient will win recognition and fame. It will surely last until the next game, or, who knows, perhaps eternally… Players will try to be the most effective alchemic. To achieve that they will build buildings represented by cards. In these, they will get resources, transform them into gold and finally sell for victory points or cards. Selling gold isn't only way to win the game. Game is using rondel mechanic to pick an action by players and hand management, where cards represent buildings, currency and resources. Alchemicus was designed as family game with small negative interaction. Requests planning but also concentrating on other players movements and predicting them. Many beginners forget it, being focused on their own technology structure, so very often they lose the play. We think that this shape of game can be useful for young players giving them educational effect. Anyway the game is not for kids. The youngest of our testers who was able to win the play against his father was 12 years old (consider that his father is lawyer, so probably he is quite smart ;))) hahaha one of them. Father or son. we are not sure which one :D). Because the factor of negative interaction is not very strong the play goes ahead in nice atmosphere what allows to give fun for playing families. Older players usually play a bit different way using very often the possibility of changing the position of The Transmutation Ghost to destruct the plans of opponents. The point in this type of play is to be well prepared for defending by having buildings and produced goods in circulation which is resistant for opponent's actions.
Additional information Additional information
Mechanics: Area Movement Hand Management Trading
Categories: Card Games Economic Industry/Manufacturing
Alternative names: Alchemicus Alchemicus - Noctis Alchemicus Alchemicus: Noctis
BARCODE: NOEAN_1540
In 2 wishlists In 6 collections This was seen 10411 times
Description Description
Transformation of metals into gold? It’s possible – any physicist will say nowadays. In the 16th century, alchemists made attempts to do that in their laboratories, aspiring to gain wealth and never-ending fame. Some, as Edward Kelley, thanks to royal sponsors, achieved all that, nevertheless they never succeeded in transmutation of metals… In this magical game that you are holding it’s very simple. Build a laboratory and collect the necessary products. And transformation of metals? If you manage to adjust to the changing moods of the Spirit of Transmutation, then it’s really not complicated at all. So, what is the game about? You have competition in your town – other alchemists who also know the right technology. Only the one of you who is the most efficient will win recognition and fame. It will surely last until the next game, or, who knows, perhaps eternally… Players will try to be the most effective alchemic. To achieve that they will build buildings represented by cards. In these, they will get resources, transform them into gold and finally sell for victory points or cards. Selling gold isn't only way to win the game. Game is using rondel mechanic to pick an action by players and hand management, where cards represent buildings, currency and resources. Alchemicus was designed as family game with small negative interaction. Requests planning but also concentrating on other players movements and predicting them. Many beginners forget it, being focused on their own technology structure, so very often they lose the play. We think that this shape of game can be useful for young players giving them educational effect. Anyway the game is not for kids. The youngest of our testers who was able to win the play against his father was 12 years old (consider that his father is lawyer, so probably he is quite smart ;))) hahaha one of them. Father or son. we are not sure which one :D). Because the factor of negative interaction is not very strong the play goes ahead in nice atmosphere what allows to give fun for playing families. Older players usually play a bit different way using very often the possibility of changing the position of The Transmutation Ghost to destruct the plans of opponents. The point in this type of play is to be well prepared for defending by having buildings and produced goods in circulation which is resistant for opponent's actions.
Card sleeves in this game Card sleeves in this game
200 cards of 55.0mm width and 84.0mm of height
4x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA (56 x 87 mm) (UPL-7040)
Available
2x (110 Pcs) Sleeve Kings: 110 Bustine Standard Usa (56 x 87 mm) (SKS-8807)
To Order
2x (110 Pcs) Sleeve Kings: 110 Bustine Standard (54 x 86 mm) (SKS-8821)
Available
2x (120 Pcs) Mojito Studios: 120 Bustine Premium Usa (56 x 87 mm) (MJT-7076)
Available
Additional information Additional information
Mechanics: Area Movement Hand Management Trading
Categories: Card Games Economic Industry/Manufacturing
Alternative names: Alchemicus Alchemicus - Noctis Alchemicus Alchemicus: Noctis
BARCODE: NOEAN_1540
In 2 wishlists In 6 collections This was seen 10411 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 5 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 0 do not recommend it
  • 2 2 2 say it plays best, 1 recommend it, 0 do not recommend it
  • 3 3 3 say it plays best, 0 recommend it, 0 do not recommend it
  • 4 4 4 say it plays best, 1 recommend it, 0 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it

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