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2-4
30'
14
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Antagonism
Publisher: BigEyes
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Antagonism
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Enter the futuristic universe of Antagonism through four distinct scenarios in which only the finest strategists will survive. In competitive or semi-cooperative mode, dominate or destroy your opponents! The game is portable and magnetic, easy, fast and different every time. Game overview Players choose one of the four scenarios and a group of 15 custom pawns with the same symbol and place them on the corresponding colors. Each scenario is grid-based with a different theme and objectives. Victory conditions: The main objective depending on the scenarios is to hold the base(s) for 3(2) turns or kill the enemy leader(s). A "King of the Hill" variant for three players is available in a scenario. On every turn you can move up to five different pawns, one of which should always be the leader (black pawn). Pawns can move up to two spaces in any direction; red pawns can move up to three spaces in any direction. Blue pawns can move through clouds without penalty and use the warps. Pawns of the same color can stack up to three pieces high. This increases the strike force value and defense value. Pawns can detach and move on their own from a stack. The bottom pawn acts as a carrier. Every single pawn has a strike force Level 1 (L1). The black pawn (the leader) has a strike force L3 but its defense remains at L1. To attack an opponent's pawn, you must move your pawn onto a square occupied by the antagonist. By attacking an opponent pawn with a superior level, you execute a suicide-attack; your pawn(s) is(are) sacrificed and the same number of antagonist pawns are eliminated.
| Mechanics: | Area Control/Area Influence Grid Movement |
| Categories: | Strategy Science Fiction |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 2854 times | |
Enter the futuristic universe of Antagonism through four distinct scenarios in which only the finest strategists will survive. In competitive or semi-cooperative mode, dominate or destroy your opponents! The game is portable and magnetic, easy, fast and different every time. Game overview Players choose one of the four scenarios and a group of 15 custom pawns with the same symbol and place them on the corresponding colors. Each scenario is grid-based with a different theme and objectives. Victory conditions: The main objective depending on the scenarios is to hold the base(s) for 3(2) turns or kill the enemy leader(s). A "King of the Hill" variant for three players is available in a scenario. On every turn you can move up to five different pawns, one of which should always be the leader (black pawn). Pawns can move up to two spaces in any direction; red pawns can move up to three spaces in any direction. Blue pawns can move through clouds without penalty and use the warps. Pawns of the same color can stack up to three pieces high. This increases the strike force value and defense value. Pawns can detach and move on their own from a stack. The bottom pawn acts as a carrier. Every single pawn has a strike force Level 1 (L1). The black pawn (the leader) has a strike force L3 but its defense remains at L1. To attack an opponent's pawn, you must move your pawn onto a square occupied by the antagonist. By attacking an opponent pawn with a superior level, you execute a suicide-attack; your pawn(s) is(are) sacrificed and the same number of antagonist pawns are eliminated.
| Mechanics: | Area Control/Area Influence Grid Movement |
| Categories: | Strategy Science Fiction |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 2854 times | |
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