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Coma Ward
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5.99
BGG Vote: BGG Stats
Best with 4 players 3 of 6 votes Player-recommended age: 14+ 1 of 3 votes
2-6
45'
18
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Coma Ward

A board game by Danny Lott
Publisher: Everything Epic Games
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Coma Ward
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Card sleeves in this game Card sleeves in this game
365 cards of 63.5mm width and 88.0mm of height
4x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
8x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
4x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
8x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
34 cards of 80.0mm width and 80.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Square (80 x 80 mm) (MDG7125)
To Order
1x (50 Pcs) Honu Moana: 50 Bustine Premium Square Big (80 x 80 mm) (HMN-7145)
Available
1x (100 Pcs) Sapphire: 100 Bustine Caramel (80 x 80 mm)
To Order
1x (110 Pcs) Sleeve Kings: 110 Bustine Square (80 x 80 mm) (SKS-8815)
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Square Big (80 x 80 mm) (UPL-CARAMEL)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Square Big (80 x 80 mm) (HMN-CARAMEL)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Square Big (80 x 80 mm) (HMN-7125)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Square (80 x 80 mm)
To Order
48 cards of 70.0mm width and 110.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Magnum Ultra-fit (70 x 110 mm)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Magnum Ultra-fit (70 x 110 mm)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Magnum L (70 x 110 mm) (UPL-7103)
Available
1x (100 Pcs) Sapphire: 100 Bustine Lime (70 x 110 mm)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Magnum (70 x 110 mm) (SKS-8813)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (78 x 113 mm) (SKS-8819)
Few copies
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Magnum L (70 x 110 mm) (UPL-LIME)
Available
1x (50 Pcs) Honu Moana: 50 Bustine Premium Magnum L (70 x 110 mm) (HMN-7144)
Available
10 cards of 44.5mm width and 63.5mm of height
There are no available sleeves matching this card size
Description Description
Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone… In Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things. Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win. Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised. Coma Ward plays in two parts: The Prologue: Patients will move through the Hospital discovering new Tiles that represent rooms. Some Tiles will affect a Patient’s Health or Terror. Other Tiles will impact the game in other unpredictable ways. While they explore and search, Patients will discover items that will help them in their frantic search for answers. Items like Clothing and makeshift Weapons will defend you from unseen forces or even other hostile Patients. While Medicine and Food can restore your Health and Focus. Ultimately, Patients are searching for the horrific Clues to what has happened in this hospital. Once all of the Clues have been revealed, the true game objective unfolds… The Phenomenon: Upon uncovering the final Clue, the Phenomenon is triggered. Players will then withdraw and open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening and how to win the game. Some Phenomenon are cooperative, with players racing to escape the hospital or defeat cruel forces. While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival. Each Phenomenon can lead to multiple endings. So, even if Players reveal the same Phenomenon multiple times, they will always have a unique experience. Some Phenomenon are physical, real, threats inspired by classic horror tropes; others explore metaphysical and psychological themes… Are you ready to open your eyes and experience the phenomenal horror of Coma Ward?
Additional information Additional information
Mechanics: Action Point Allowance System Co-operative Play Partnerships Variable Phase Order
Categories: Dice Exploration Horror
Alternative names:
BARCODE: 724752982758
In 6 wishlists In 2 collections This was seen 4835 times
Description Description
Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone… In Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things. Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win. Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised. Coma Ward plays in two parts: The Prologue: Patients will move through the Hospital discovering new Tiles that represent rooms. Some Tiles will affect a Patient’s Health or Terror. Other Tiles will impact the game in other unpredictable ways. While they explore and search, Patients will discover items that will help them in their frantic search for answers. Items like Clothing and makeshift Weapons will defend you from unseen forces or even other hostile Patients. While Medicine and Food can restore your Health and Focus. Ultimately, Patients are searching for the horrific Clues to what has happened in this hospital. Once all of the Clues have been revealed, the true game objective unfolds… The Phenomenon: Upon uncovering the final Clue, the Phenomenon is triggered. Players will then withdraw and open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening and how to win the game. Some Phenomenon are cooperative, with players racing to escape the hospital or defeat cruel forces. While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival. Each Phenomenon can lead to multiple endings. So, even if Players reveal the same Phenomenon multiple times, they will always have a unique experience. Some Phenomenon are physical, real, threats inspired by classic horror tropes; others explore metaphysical and psychological themes… Are you ready to open your eyes and experience the phenomenal horror of Coma Ward?
Card sleeves in this game Card sleeves in this game
365 cards of 63.5mm width and 88.0mm of height
4x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
8x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
4x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
8x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
34 cards of 80.0mm width and 80.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Square (80 x 80 mm) (MDG7125)
To Order
1x (50 Pcs) Honu Moana: 50 Bustine Premium Square Big (80 x 80 mm) (HMN-7145)
Available
1x (100 Pcs) Sapphire: 100 Bustine Caramel (80 x 80 mm)
To Order
1x (110 Pcs) Sleeve Kings: 110 Bustine Square (80 x 80 mm) (SKS-8815)
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Square Big (80 x 80 mm) (UPL-CARAMEL)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Square Big (80 x 80 mm) (HMN-CARAMEL)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Square Big (80 x 80 mm) (HMN-7125)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Square (80 x 80 mm)
To Order
48 cards of 70.0mm width and 110.0mm of height
1x (100 Pcs) Mayday Games: 100 Bustine Magnum Ultra-fit (70 x 110 mm)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Magnum Ultra-fit (70 x 110 mm)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Magnum L (70 x 110 mm) (UPL-7103)
Available
1x (100 Pcs) Sapphire: 100 Bustine Lime (70 x 110 mm)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Magnum (70 x 110 mm) (SKS-8813)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (78 x 113 mm) (SKS-8819)
Few copies
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Magnum L (70 x 110 mm) (UPL-LIME)
Available
1x (50 Pcs) Honu Moana: 50 Bustine Premium Magnum L (70 x 110 mm) (HMN-7144)
Available
10 cards of 44.5mm width and 63.5mm of height
There are no available sleeves matching this card size
Additional information Additional information
Mechanics: Action Point Allowance System Co-operative Play Partnerships Variable Phase Order
Categories: Dice Exploration Horror
Alternative names:
BARCODE: 724752982758
In 6 wishlists In 2 collections This was seen 4835 times

What players say

How many players it plays best with · 6 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 4 do not recommend it
  • 2 0 0 say it plays best, 2 recommend it, 3 do not recommend it
  • 3 1 1 say it plays best, 3 recommend it, 1 do not recommend it
  • 4 3 3 say it plays best, 3 recommend it, 0 do not recommend it
  • 5 2 2 say it plays best, 4 recommend it, 0 do not recommend it
  • 6 2 2 say it plays best, 3 recommend it, 0 do not recommend it
  • 6+ 0 0 say it plays best, 1 recommend it, 2 do not recommend it

Best Suggested Not recommended

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