Luckless engine-building game of an ideal future. I always appreciate how much Friese puts his own philosophy into his game, so the theme worked well for me here. Solid game with a great market mechanic.
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1-4
90'
12
No necessary in-game text
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Futuropia
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Futuropia: utopian economic board game for 1-4 players. Build an ideal society and enjoy leisure time. Published by Stronghold Games, ages 12+.
The game game is in consignmentStock but only few copies are available
| Mechanics: | Simulation |
| Categories: | Economic Industry/Manufacturing Industry/Manufacturing Political/Negotiation Science Fiction |
| Alternative names: | Futuropia 富途共樂 |
| BARCODE: | 752830862579 |
| In 3 wishlists In 2 collections This was seen 6524 times | |
| Mechanics: | Simulation |
| Categories: | Economic Industry/Manufacturing Industry/Manufacturing Political/Negotiation Science Fiction |
| Alternative names: | Futuropia 富途共樂 |
| BARCODE: | 752830862579 |
| In 3 wishlists In 2 collections This was seen 6524 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
This game definitely feels like a Freise game with math-y optimization, forward thinking and planning. The resource generators feel like Power Grid's power plants, as you need to know when to let some of them go. The game play is actually quite simple. You have 5 actions tiles to choose from, then do whats on that tile, and then flip it over. It can't be use again until you flip all action tiles back over but it cost a resource to flip each of them over when you haven't used them yet so timing when to do this is a key aspect to the tough decisions in the game. Overall, a really great game.
Classic Friedemann. Good rules, simple components, no inlay, the typical "green" box. This is an economics centered game, with a little twist. There is a common market, so ample opportunity to throw spanners in the works of your opponents. It is really the gameplay that makes this work, rather than "the board" or the components!
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