Promo Banner
Language: English German
Box of Magnificent Flying Machines — board game published by Board Game Box for 2-6 players
add-wishlist
add-collection
6.23
BGG Vote: BGG Stats
Best with 3 players 1 of 2 votes Player-recommended age: 10+ 1 of 1 votes Read the reviews
2-6
60'
12
Nenhum texto necessário no jogo

Magnificent Flying Machines

In stock in our warehouse
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.

Magnificent Flying Machines: board game for 2-6 players. Inspired by the air races of 1908-1913, with games lasting about 60 minutes. Suitable for ages 12 and up.

A board game by Matthew Comben Richard Denning
Publisher: Board Game Box
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Magnificent Flying Machines
O jogo está em consignação, mas restam apenas algumas cópias O jogo está em consignação, mas restam apenas algumas cópias
53,99€
IT Free
Description Description
This game takes inspiration from the great air races of circa 1908 to 1913 which took place in the pioneering era of air travel. These air races galvanized interest across the world and encouraged by generous prizes by newspapers and other sponsors attracted international entries. Air travel was risky and most unreliable. Often only a small number of the entrants would make it to the finish line. Will one of your pilots manage to face up to the challenge? But watch out: In this era of gentlemanly behavior and stiff upper lips, there are a few cads and bounders who will cheat to win. In Magnificent Flying Machines, the player who ends the game with the most victory points wins. These can be earned in various ways including being the first to land successfully on a certain terrain tile, landing on the middle airfield, transporting cargo or passengers, or performing trick maneuvers. Simply being the first to cross the finishing line is unlikely to be enough on its own to secure a victory. The winner will be the player who picks a strategy that best matches the abilities of the pilot and features of the flying machine they are using. The game is played in a series of rounds. A round begins with the first player taking a turn. Each player takes their turn in order clockwise around the table. During a turn a player has two action phases available. There are three types of action phase to choose from. These are the takeoff phase (which may also include refueling, repairing and scavenging spare parts), the flying phase (which may also include gaining altitude and performing trick maneuvers), and the landing phase (which may also include refueling). In addition, whenever a flying machine lands on a terrain tile any passengers that wish to will disembark, and any cargo intended for that terrain type is unloaded. It may also take on available equipment, cargo and passengers if space is available to do so. Players progress in the game by passing a series of takeoff, flying and landing tests. To determine the difficulty of a particular test, first look at the number of symbols for that test shown on the terrain tile that the flying machine is on. Simply add the number of symbols shown on the terrain tile to the number of symbols on the relevant weather tile. If a player needs to take a test, first check to see the total number of relevant symbols shown on the flying machine dashboard. This is the number of dice that may be rolled when attempting to obtain a sufficient number of symbols to pass the test. If the player does not roll enough symbols they may then choose to make use of special equipment, use spare parts, or play trick and boost cards to obtain additional symbols in order to pass the test. If a player is unable to obtain a sufficient number of symbols to pass the test then a failure occurs. If the dice rolled include a catastrophic failure symbol, then a catastrophic failure occurs. The effects of such a failure vary depending on the test being taken.
Additional information Additional information
Mechanics: Dice Rolling Pick-up and Deliver Press Your Luck Simulation
Categories: Aviation / Flight Transportation
Alternative names:
BARCODE: 659436918085
In 2 wishlists This was seen 4788 times
Description Description
This game takes inspiration from the great air races of circa 1908 to 1913 which took place in the pioneering era of air travel. These air races galvanized interest across the world and encouraged by generous prizes by newspapers and other sponsors attracted international entries. Air travel was risky and most unreliable. Often only a small number of the entrants would make it to the finish line. Will one of your pilots manage to face up to the challenge? But watch out: In this era of gentlemanly behavior and stiff upper lips, there are a few cads and bounders who will cheat to win. In Magnificent Flying Machines, the player who ends the game with the most victory points wins. These can be earned in various ways including being the first to land successfully on a certain terrain tile, landing on the middle airfield, transporting cargo or passengers, or performing trick maneuvers. Simply being the first to cross the finishing line is unlikely to be enough on its own to secure a victory. The winner will be the player who picks a strategy that best matches the abilities of the pilot and features of the flying machine they are using. The game is played in a series of rounds. A round begins with the first player taking a turn. Each player takes their turn in order clockwise around the table. During a turn a player has two action phases available. There are three types of action phase to choose from. These are the takeoff phase (which may also include refueling, repairing and scavenging spare parts), the flying phase (which may also include gaining altitude and performing trick maneuvers), and the landing phase (which may also include refueling). In addition, whenever a flying machine lands on a terrain tile any passengers that wish to will disembark, and any cargo intended for that terrain type is unloaded. It may also take on available equipment, cargo and passengers if space is available to do so. Players progress in the game by passing a series of takeoff, flying and landing tests. To determine the difficulty of a particular test, first look at the number of symbols for that test shown on the terrain tile that the flying machine is on. Simply add the number of symbols shown on the terrain tile to the number of symbols on the relevant weather tile. If a player needs to take a test, first check to see the total number of relevant symbols shown on the flying machine dashboard. This is the number of dice that may be rolled when attempting to obtain a sufficient number of symbols to pass the test. If the player does not roll enough symbols they may then choose to make use of special equipment, use spare parts, or play trick and boost cards to obtain additional symbols in order to pass the test. If a player is unable to obtain a sufficient number of symbols to pass the test then a failure occurs. If the dice rolled include a catastrophic failure symbol, then a catastrophic failure occurs. The effects of such a failure vary depending on the test being taken.
Additional information Additional information
Mechanics: Dice Rolling Pick-up and Deliver Press Your Luck Simulation
Categories: Aviation / Flight Transportation
Alternative names:
BARCODE: 659436918085
In 2 wishlists This was seen 4788 times
Other versions Other versions

What players say

How many players it plays best with · 2 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 0 recommend it, 0 do not recommend it
  • 4 1 1 say it plays best, 0 recommend it, 0 do not recommend it
  • 5 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 6 0 0 say it plays best, 0 recommend it, 2 do not recommend it
  • 6+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

hobbit8602 BGG user
9.0/10

Played this brand new game from Medusa Games. Great artwork by Andre Schneider, and a great theme - air races from 1903. The components are great quality, cards are on quality cardstock, there is plenty of variety and replayability. There are 6 planes and, I think, 16 pilots. 64 boost and dirty trick cards. Basic game play in around an hour, but full game double that. Other options for longer games, cooperative and more. plays 2-6, says 12+ but younger players will be able to cope as movement etc is dice driven. English and German rules including card descriptions.

Pasiro BGG user
9.0/10

Another close 2 player game has made me up score to a 9. Rules could be clearer and more planes should have been added to the expansion but great game other than that.

BankofDracula BGG user
8.0/10

Magnificent Flying Machines resembles a contemporary Euro right down to its tedious setup and four-word inspiring rulebook, but it plays like an old Avalon Hill--handfuls of dice, a setting more typical to a wargame, some take that cards, and a long-ish playing time. The luck of the dice is very easily mitigated with multiple ways around bad rolls, but the take that cards may lead to game leaders being attacked regularly. (Our group is plays dirty regardless, so they were a good fit for us.) The caricature art still gives me pause, but if I can get into Richard Denning's mind, I believe it's meant to be inclusive and diverse.

EricDucreux BGG user
8.0/10

Great game, simple, fun and strategic. A race where being the first one to cross the line might not give you the victory, some push your luck element in there that makes it exciting. Really fun game.

Kittyfringhi BGG user
8.0/10

Demoed at Essen. Really good! Push your luck but with enough mitigation that it doesn't look unfair. Plus I really like the artwork.

Your review

Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.

Sign in to review