I love everything about this game! It actually IS a mafia game! The MobTies people got this one right! I'm buying it for friends too.
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3-6
90'
17
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Mob Ties: Extra Cards
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Mob Ties: Extra Cards is an expansion providing special limited-edition cards for the board game Mob Ties. These special cards add additional strategies and variations to the base negotiation and intrigue game for 3-6 players. Ideal for players wanting to expand their gameplay options in matches lasting around 90 minutes. For ages 17 and up.
Players are dealt favor cards at the beginning of the game that include attack cards, defense cards, weapon cards and specialty cards. Each turn during the action round, players may play any or all of the cards in their hand, attacking other players’ family members in locations where they also have family members, or defending their own game pieces from attacks.
Each round, cards are drawn from the Fed Deck which determine how many and on what location Feds will be placed. If a location is surrounded by four or more Feds, the players must either defend themselves using weapons to remove one or more Feds, or vote for one among them to be pinched. If a player’s game piece is pinched by the Feds, the game piece is placed in the Prison location on the game board.
To win the game, players must successfully avoid the growing threat of the Feds and defend themselves from the encroachments of other mob families on their territories. As more family members are killed or pinched, the Heat Meter rises, eventually reaching its highest level and signaling the end of the game. Players then count their remaining game pieces and the cash they have accumulated during the course of the game and the player with the most money and respect wins.
Contents:
100 Favor Cards
50 Fed Cards
1 Game Board
1 Core Rule Book
1 Alternate & Advanced Rule Book
20 Racket Value Tokens
6 Player Aids
1 Heat Token
60 Fed Tokens
1 Don's Ring
6 Undercover Fed Game Variation Markers
48 Mobster Game Pieces
35 Plastic Stands
1 All Bets Are Off / Honor Among Thieves Game Marker
... and lots of Kitty Cash.
(from the back of the box)
The pigs sound hungry. Above the oinks and the grunts you can hear your Associate screaming in the other room. The Don's men have been working him over for a while now, but he hasn't given up any names. The crisp crack of their knuckles across his face, again and again, a steady brutal rhythm, soon softens to a chorus of wet bloody thuds. Screaming gives way to begging. The sudden gunshot, a solitary flash under the door, startles you. They drag your Associate's body off towards the expectant herd of swine at the end of the hall. Steady footsteps approach the room where you sit tied to a chair. The Don's men have some questions for you, too.
| Mechanics: | Area Control/Area Influence Card Drafting Hand Management Partnerships Voting |
| Categories: | Bluffing Card Games Themed Political/Negotiation |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist In 1 collection This was seen 7192 times | |
Players are dealt favor cards at the beginning of the game that include attack cards, defense cards, weapon cards and specialty cards. Each turn during the action round, players may play any or all of the cards in their hand, attacking other players’ family members in locations where they also have family members, or defending their own game pieces from attacks.
Each round, cards are drawn from the Fed Deck which determine how many and on what location Feds will be placed. If a location is surrounded by four or more Feds, the players must either defend themselves using weapons to remove one or more Feds, or vote for one among them to be pinched. If a player’s game piece is pinched by the Feds, the game piece is placed in the Prison location on the game board.
To win the game, players must successfully avoid the growing threat of the Feds and defend themselves from the encroachments of other mob families on their territories. As more family members are killed or pinched, the Heat Meter rises, eventually reaching its highest level and signaling the end of the game. Players then count their remaining game pieces and the cash they have accumulated during the course of the game and the player with the most money and respect wins.
Contents:
100 Favor Cards
50 Fed Cards
1 Game Board
1 Core Rule Book
1 Alternate & Advanced Rule Book
20 Racket Value Tokens
6 Player Aids
1 Heat Token
60 Fed Tokens
1 Don's Ring
6 Undercover Fed Game Variation Markers
48 Mobster Game Pieces
35 Plastic Stands
1 All Bets Are Off / Honor Among Thieves Game Marker
... and lots of Kitty Cash.
(from the back of the box)
The pigs sound hungry. Above the oinks and the grunts you can hear your Associate screaming in the other room. The Don's men have been working him over for a while now, but he hasn't given up any names. The crisp crack of their knuckles across his face, again and again, a steady brutal rhythm, soon softens to a chorus of wet bloody thuds. Screaming gives way to begging. The sudden gunshot, a solitary flash under the door, startles you. They drag your Associate's body off towards the expectant herd of swine at the end of the hall. Steady footsteps approach the room where you sit tied to a chair. The Don's men have some questions for you, too.
| Mechanics: | Area Control/Area Influence Card Drafting Hand Management Partnerships Voting |
| Categories: | Bluffing Card Games Themed Political/Negotiation |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist In 1 collection This was seen 7192 times | |
What players say
How many players it plays best with · 9 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 4 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 4 do not recommend it
- 3 0 0 say it plays best, 3 recommend it, 2 do not recommend it
- 4 4 4 say it plays best, 2 recommend it, 0 do not recommend it
- 5 7 7 say it plays best, 1 recommend it, 0 do not recommend it
- 6 2 2 say it plays best, 1 recommend it, 1 do not recommend it
- 6+ 0 0 say it plays best, 0 recommend it, 2 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
A mafia game which actually feels like a mafia game. Aside from the graphic detail in the artwork, the theme is carried through in the mechanics which force players to consider alliances and when a planned stab in the back might be the best option. Player negotiation is required to get the full effect from this game, so if negotiation games are not your thing, you'll want to pass.
Not a game for everyone but a satisfying experience none the less. The mature subjects, negotiating nature and backstabbing are fun but will not be for everyone. Otherwise if you have a group of friends who will remain friends after all of that it's a solid mechanic that allows for big losses and big wins in the last few turns.
:R:eviewed: [thread=694491][/thread] Just the p&p version. Very enjoyable. Less is more. Amerit that will get played and delivers theme. [b]The best Mafia game.[/b]
I was lucky enough to get a PNP version of the game to try and I have to say that this is the type of Mafia related game I have been waiting for. The only drawback is that you definitely have to play it with the right people...meaning those who enjoy the theme and arent deflected by the gruesome images in some of the artwork. I can't wait to get a hard copy of this game in my collection.
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