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2-4
30'
8
No necessary in-game text
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In Baby Blues every player is an employee in a daycare center. You are responsible for 5 babies, and you will have to do anything that is needed to keep them happy. As soon as they start crying you won't be able to make them happy again. When a player is faced with 5 crying babies the game is over and the other players score points for all non-crying babies. Every baby has a point value that is only known by the owner of the baby. To make your life hard in the daycare center, opponents will attach bad cards to your babies so they become nervous. At the end of your turn you will have to find a solution for a nervous baby or he will start crying. A few things that happen in the game are stolen pacifiers, babies that need a diaper change and crying babies that receive a toy horn so they can make even more noise. For almost every card played there is a reaction. For example, if an opponent makes your baby nervous, you can play calming music from a mobile, but as a reaction they can break your mobile to keep the baby nervous. You can feed your baby, but your opponents can steal your food,... A game we don't advise to play if you have ... the Baby Blues!
Mechanics: | Hand Management |
Categories: | Card Games Humor Party Game |
Alternative names: | |
BARCODE: | 8436017223699 |
In 2 wishlists In 3 collections This was seen 8103 times |
In Baby Blues every player is an employee in a daycare center. You are responsible for 5 babies, and you will have to do anything that is needed to keep them happy. As soon as they start crying you won't be able to make them happy again. When a player is faced with 5 crying babies the game is over and the other players score points for all non-crying babies. Every baby has a point value that is only known by the owner of the baby. To make your life hard in the daycare center, opponents will attach bad cards to your babies so they become nervous. At the end of your turn you will have to find a solution for a nervous baby or he will start crying. A few things that happen in the game are stolen pacifiers, babies that need a diaper change and crying babies that receive a toy horn so they can make even more noise. For almost every card played there is a reaction. For example, if an opponent makes your baby nervous, you can play calming music from a mobile, but as a reaction they can break your mobile to keep the baby nervous. You can feed your baby, but your opponents can steal your food,... A game we don't advise to play if you have ... the Baby Blues!
Mechanics: | Hand Management |
Categories: | Card Games Humor Party Game |
Alternative names: | |
BARCODE: | 8436017223699 |
In 2 wishlists In 3 collections This was seen 8103 times |