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7.35
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LANGUAGE-UK
1-2
120'
No necessary in-game text

Barbarossa Deluxe: The Russo-German War – 1941-1945

A board game by Ty Bomba
Publisher: Decision Games (I)
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Barbarossa Deluxe: The Russo-German War – 1941-1945
Available in an external warehouse.
Shipping in about 3/7 days
-15%
56,94€

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IT Free
Description Description

A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically. Each extra-large hexagon on the two-sheet map represents 55 miles. The large-size counters provide corps as primary units of maneuver for the Germans, while for the Soviets they’re armies. The full order of battle is the most complete ever published in any simulation at this level. The six scenarios include: the Grand Campaign, 1941-45; The Road Back, 1942-45; Operations Blue & Kremlin, 1942; Operation Citadel, 1943; What If: Manstein’s Gambit, 1943; and What If: 1942 (assuming the war didn’t start until a year after its historic date). Contents Two 22” x 34” maps 352 counters 32-page full color rules booklet

Additional information Additional information
Mechanics: Hex-and-Counter
Categories: War War
Alternative names:
In 1 wishlist This was seen 829 times
Description Description

A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically. Each extra-large hexagon on the two-sheet map represents 55 miles. The large-size counters provide corps as primary units of maneuver for the Germans, while for the Soviets they’re armies. The full order of battle is the most complete ever published in any simulation at this level. The six scenarios include: the Grand Campaign, 1941-45; The Road Back, 1942-45; Operations Blue & Kremlin, 1942; Operation Citadel, 1943; What If: Manstein’s Gambit, 1943; and What If: 1942 (assuming the war didn’t start until a year after its historic date). Contents Two 22” x 34” maps 352 counters 32-page full color rules booklet

Additional information Additional information
Mechanics: Hex-and-Counter
Categories: War War
Alternative names:
In 1 wishlist This was seen 829 times