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BattleTech: Alpha Strike
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BattleTech: Alpha Strike

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A board game by Kirk Alderfer Ray Arrastia Herbert A. Beas II Joshua Franklin Matt Murray Bryan Nystul Rick Sardinas Jason Schmetzer Paul Sjardijn Joel Steverson
Publisher: Catalyst Game Labs
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BattleTech: Alpha Strike
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
Retail price: 59,95€ 39,90€
IT 4,49€
Description Description

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans – descendants of the lost Star League army – did little to stem the slaughter.

It only raised the stakes.

BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations. BattleTech: Alpha Strike, like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations, together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play.

In BattleTech: Alpha Strike, themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in "classic" BattleTech. (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.)

As with "classic" BattleTech, a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than "classic" BT. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air – one world at a time!

Additional information Additional information
Mechanics: Dice Rolling Role Playing Variable Player Powers
Categories: Books Fighting Miniatures Science Fiction War
Alternative names: Alpha Strike: A Quick-Playing Tactical Miniatures Game Alpha Strike: The TableTop Miniatures Rulebook BattleTech: Alpha Strike Alpha Strike: A Quick-Playing Tactical Miniatures Game Alpha Strike: The TableTop Miniatures Rulebook BattleTech: Alpha Strike BattleTech: Alpha Strike Commander's Edition
BARCODE: 9781936876761
The item is in 2 carts In 1 wishlist This was seen 8581 times
Description Description

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans – descendants of the lost Star League army – did little to stem the slaughter.

It only raised the stakes.

BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations. BattleTech: Alpha Strike, like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations, together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play.

In BattleTech: Alpha Strike, themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in "classic" BattleTech. (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.)

As with "classic" BattleTech, a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than "classic" BT. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air – one world at a time!

Additional information Additional information
Mechanics: Dice Rolling Role Playing Variable Player Powers
Categories: Books Fighting Miniatures Science Fiction War
Alternative names: Alpha Strike: A Quick-Playing Tactical Miniatures Game Alpha Strike: The TableTop Miniatures Rulebook BattleTech: Alpha Strike Alpha Strike: A Quick-Playing Tactical Miniatures Game Alpha Strike: The TableTop Miniatures Rulebook BattleTech: Alpha Strike BattleTech: Alpha Strike Commander's Edition
BARCODE: 9781936876761
The item is in 2 carts In 1 wishlist This was seen 8581 times

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Cantatta BGG user
10.0/10

The best of the quick-play rule sets for Battletech, by far. Streamlined with much of the detail abstracted out, the game moves along at a brisk pace. The alternating activations keep everyone involved, downtime is very minimal. Works well on a large or small table, and with decent 3D terrain, it is an excellent tabletop miniature implementation of Battletech. This has become my favorite way to play.

Cat_O BGG user
10.0/10

Bought and played the original Battledroids in 1984, and then on to Battletech. The original was a clunky, but very fun game, by 1980's standards. I haven't played since the early 90's. Very thrilled with Alpha Strike, so glad to see a true quick-play version for arge battles after all these decades! *edit* Alpha Strike Commander's Edition (2019) is a polished up second edition with a bit of improvements and polishing.

ericdb7g BGG user
10.0/10

This version of Battletech is much more casual. My kids love it. There's less record keeping involved, and it's just quick simple fun compared to Classic Battletech.

Hms_indefatigable BGG user
10.0/10

This seem to be the next evolution of Battletech. Same theme but very stream lined for easy quick play, which is not always a bad thing. I really enjoy Alpha Strike and its my go to when time doesn't permit a standard Battletech game. The Wolf's Dragoons Black Widow Company are the best.

Uberaris BGG user
10.0/10

You like Battletech? You hate that ames take entire afternoons? Boom. made for bigger games, but a lance vs lance wraps in under 30min. Also, made for standard wargaming scenery and such, but has rules for hex maps.

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