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2-6
10'
3
No necessary in-game text
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Captain Kidd
Publisher: Beleduc
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Captain Kidd
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The game consists of 30 treasure chest tiles which also show a jewel in one of six colors, and six large wooden pirate meeples.
The tiles are laid out in a 6 x 5 grid and a pirate is placed on a tile of each color, covering the jewel so it can no longer be seen. The active player now rolls a color die and has to find the jewel in the right color (by picking up the pirate). If correct, the player gets the tile and places the pirate on another tile in that color. If wrong, the pirate is put back onto the tile. The game ends when only three colors are left; the player with most tiles is the winner.
The tiles are laid out in a 6 x 5 grid and a pirate is placed on a tile of each color, covering the jewel so it can no longer be seen. The active player now rolls a color die and has to find the jewel in the right color (by picking up the pirate). If correct, the player gets the tile and places the pirate on another tile in that color. If wrong, the pirate is put back onto the tile. The game ends when only three colors are left; the player with most tiles is the winner.
| Mechanics: | Memory |
| Categories: | Educational Pirates |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 5714 times | |
The game consists of 30 treasure chest tiles which also show a jewel in one of six colors, and six large wooden pirate meeples.
The tiles are laid out in a 6 x 5 grid and a pirate is placed on a tile of each color, covering the jewel so it can no longer be seen. The active player now rolls a color die and has to find the jewel in the right color (by picking up the pirate). If correct, the player gets the tile and places the pirate on another tile in that color. If wrong, the pirate is put back onto the tile. The game ends when only three colors are left; the player with most tiles is the winner.
The tiles are laid out in a 6 x 5 grid and a pirate is placed on a tile of each color, covering the jewel so it can no longer be seen. The active player now rolls a color die and has to find the jewel in the right color (by picking up the pirate). If correct, the player gets the tile and places the pirate on another tile in that color. If wrong, the pirate is put back onto the tile. The game ends when only three colors are left; the player with most tiles is the winner.
| Mechanics: | Memory |
| Categories: | Educational Pirates |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 5714 times | |