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No necessary in-game text
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The game can be ordered, but we do not have any information about it.
In this game that consists of five dice and nothing else, play proceeds by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, or Flash (triplet) that you roll. You can accumulate points towards the Winning Total by ending your turn or risking it all, because if you roll and don't score, you lose all the points for that turn and the next player goes. Sounds simple, until you add or make up more rules. This ever-changing game blends the interaction of chance and strategy. Whether you believe in statistics or the mystic, within moments you will experience great elation and crushing disappointment. Includes 5 dice, and instructions. For 2 or more players ages 5 and up.
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| This was seen 19 times | |
In this game that consists of five dice and nothing else, play proceeds by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, or Flash (triplet) that you roll. You can accumulate points towards the Winning Total by ending your turn or risking it all, because if you roll and don't score, you lose all the points for that turn and the next player goes. Sounds simple, until you add or make up more rules. This ever-changing game blends the interaction of chance and strategy. Whether you believe in statistics or the mystic, within moments you will experience great elation and crushing disappointment. Includes 5 dice, and instructions. For 2 or more players ages 5 and up.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 19 times | |