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Language: German
Don Carlo
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6.46
BGG Vote: BGG Stats
2-5
30'
8
No necessary in-game text

Don Carlo

A board game by Wolfgang Kramer Bernhard Lach Uwe Rapp
Publisher: Moses Verlag
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Card sleeves in this game Card sleeves in this game
100 cards of 56.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Description Description
Each one of the player is the Consigliere (counsellor) of an old-established family. Your task? Gain the maximum possible influence for your family in Absurdistan and the neighbouring countries. To achieve this, send out agents to these countries by combining cards with numbers on it (for example 007) and attempt to gain an edge on the other families. The total of the numbers on the cards, decide in which country the agents travels. Of course there can only be one 007, so the task is to find more number combinations. The more agents are already in the country the more points the player gets. The one who combines their cards most cleverly, pockets the most points at the end.
Additional information Additional information
Mechanics:
Categories: Card Games Educational
Alternative names:
BARCODE: 4033477903440
This was seen 2517 times
Description Description
Each one of the player is the Consigliere (counsellor) of an old-established family. Your task? Gain the maximum possible influence for your family in Absurdistan and the neighbouring countries. To achieve this, send out agents to these countries by combining cards with numbers on it (for example 007) and attempt to gain an edge on the other families. The total of the numbers on the cards, decide in which country the agents travels. Of course there can only be one 007, so the task is to find more number combinations. The more agents are already in the country the more points the player gets. The one who combines their cards most cleverly, pockets the most points at the end.
Card sleeves in this game Card sleeves in this game
100 cards of 56.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Additional information Additional information
Mechanics:
Categories: Card Games Educational
Alternative names:
BARCODE: 4033477903440
This was seen 2517 times

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