Language:
German
|
|
|
|
Best with 3 players
3 of 5 votes
Player-recommended age: 4+
2 of 4 votes
2-4
15'
5
Niezależny od języka
|
Flizz & Miez
Publisher: Stadlbauer Marketing + Vertrieb Ges.m.b.H.
Use our marketplace utrade!
Flizz & Miez
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks.
Children are taking different roles each turn:
- The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!"
- The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww"
- The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!"
There are variants in the game that make it more challanging:
- Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too.
- The second side of the game board features obstacles (looping, jump) that need special sounds.
The game ends when the first car finishes one round.
Children are taking different roles each turn:
- The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!"
- The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww"
- The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!"
There are variants in the game that make it more challanging:
- Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too.
- The second side of the game board features obstacles (looping, jump) that need special sounds.
The game ends when the first car finishes one round.
| Mechanics: | Dice Rolling Point to Point Movement Tile Placement |
| Categories: | Animals Educational Racing Themed |
| Alternative names: | |
| BARCODE: | 9003150800026 |
| In 1 wishlist This was seen 14504 times | |
The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks.
Children are taking different roles each turn:
- The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!"
- The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww"
- The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!"
There are variants in the game that make it more challanging:
- Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too.
- The second side of the game board features obstacles (looping, jump) that need special sounds.
The game ends when the first car finishes one round.
Children are taking different roles each turn:
- The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!"
- The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww"
- The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!"
There are variants in the game that make it more challanging:
- Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too.
- The second side of the game board features obstacles (looping, jump) that need special sounds.
The game ends when the first car finishes one round.
| Mechanics: | Dice Rolling Point to Point Movement Tile Placement |
| Categories: | Animals Educational Racing Themed |
| Alternative names: | |
| BARCODE: | 9003150800026 |
| In 1 wishlist This was seen 14504 times | |
What players say
How many players it plays best with · 5 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 4 do not recommend it
- 2 1 1 say it plays best, 1 recommend it, 3 do not recommend it
- 3 3 3 say it plays best, 2 recommend it, 0 do not recommend it
- 4 2 2 say it plays best, 2 recommend it, 1 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review