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Full Moon

A board game by Claude Leroy
Publisher: Jactalea
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Full Moon
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Description Description

In Full Moon, the players each want to get all the wolves together to howl in the night. To set up, the players line up the twelve wolf tiles in a random order; the wolves come in four colors, with the wolves in each color having 1-3 prints. The first player, sitting "below" the row of tiles, moves any 1 wolf tile one space to the left or right, placing it below the wolf tile in that location to form a column. The only restriction on movement is that two wolves of the same color can never be in the same column. (The row of tiles then contracts so that it has no empty spaces in it.) This player then places a moon token above or below the column; the next player has to move a tile that matches the color or number of the tile adjacent to the moon. When a column of tiles is present, a player can move either the single wolf closest to his side of the table or the entire column of tiles. (This wolf closest to him must be a legal move.) If a player can't move, he loses his turn and the other player can move any wolf of his choosing. The first player to place four wolves in a column wins! En Full Moon los cada jugador tiene como objetivo reunir a sus lobos en mitad de la noche. Al comienzo de la partida los jugadores alinean los 12 lobos al azar. Entre ellos hay lobos de 4 colores diferentes. El jugador inicial elige uno de los lobos y lo desplaza un espacio hacia la izquierda o hacia la derecha formando una columna de forma que la única restricción consiste en que dos lobos del mismo color no pueden estar en la misma columna. Tras ello el jugador coloca una pieza de luna en la parte superior o inferior de la columna, obligando a su contrincante a mover un lobo cuyo color coincida con un lobo adyacente a la pieza de luna. Cuando se ha formado una columna, los jugadores pueden elegir entre desplazar el lobo más cercano a su lado de la mesa o bien la columna completa. El primer jugador en conseguir una colimna de 4 lobos es el ganador de la partida.

Additional information Additional information
Mechanics:
Categories: Strategy
Alternative names:
BARCODE: 3770000904116
In 1 wishlist In 1 collection This was seen 13110 times
Description Description

In Full Moon, the players each want to get all the wolves together to howl in the night. To set up, the players line up the twelve wolf tiles in a random order; the wolves come in four colors, with the wolves in each color having 1-3 prints. The first player, sitting "below" the row of tiles, moves any 1 wolf tile one space to the left or right, placing it below the wolf tile in that location to form a column. The only restriction on movement is that two wolves of the same color can never be in the same column. (The row of tiles then contracts so that it has no empty spaces in it.) This player then places a moon token above or below the column; the next player has to move a tile that matches the color or number of the tile adjacent to the moon. When a column of tiles is present, a player can move either the single wolf closest to his side of the table or the entire column of tiles. (This wolf closest to him must be a legal move.) If a player can't move, he loses his turn and the other player can move any wolf of his choosing. The first player to place four wolves in a column wins! En Full Moon los cada jugador tiene como objetivo reunir a sus lobos en mitad de la noche. Al comienzo de la partida los jugadores alinean los 12 lobos al azar. Entre ellos hay lobos de 4 colores diferentes. El jugador inicial elige uno de los lobos y lo desplaza un espacio hacia la izquierda o hacia la derecha formando una columna de forma que la única restricción consiste en que dos lobos del mismo color no pueden estar en la misma columna. Tras ello el jugador coloca una pieza de luna en la parte superior o inferior de la columna, obligando a su contrincante a mover un lobo cuyo color coincida con un lobo adyacente a la pieza de luna. Cuando se ha formado una columna, los jugadores pueden elegir entre desplazar el lobo más cercano a su lado de la mesa o bien la columna completa. El primer jugador en conseguir una colimna de 4 lobos es el ganador de la partida.

Additional information Additional information
Mechanics:
Categories: Strategy
Alternative names:
BARCODE: 3770000904116
In 1 wishlist In 1 collection This was seen 13110 times