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Gallipoli: Ordered to Die
Publisher: The Dietz Foundation
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Gallipoli: Ordered to Die
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Available in an external warehouse.Shipping in about 3/7 days
-15%
37,36€
Sale Price
IT
4,49€
A 2-player diceless boardgame covering Anzac Cove battles during the Gallipoli campaign of 1915. It includes three scenarios: The Invasion, The Counterattack, and The August Offensive.
A turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit over as well. Variation comes from random, secret chits each player begins the game with permitting extra actions or combat advantages.
Victory is determined by counting the value of the spaces controlled by the ANZAC player. This is compared to the scenario's requirements. Depending on the scenario, the ANZAC will need to control 7, 8, or 11 points to achieve victory while the Ottoman will want to hold the total to 5, 6, or 9, otherwise the game ends in a stalemate.
The scenarios play in under 60 minutes and are suitable for all ages.
A turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit over as well. Variation comes from random, secret chits each player begins the game with permitting extra actions or combat advantages.
Victory is determined by counting the value of the spaces controlled by the ANZAC player. This is compared to the scenario's requirements. Depending on the scenario, the ANZAC will need to control 7, 8, or 11 points to achieve victory while the Ottoman will want to hold the total to 5, 6, or 9, otherwise the game ends in a stalemate.
The scenarios play in under 60 minutes and are suitable for all ages.
| Mechanics: | Simulation Point to Point Movement Area Movement |
| Categories: | Wargame |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 119 times | |
A 2-player diceless boardgame covering Anzac Cove battles during the Gallipoli campaign of 1915. It includes three scenarios: The Invasion, The Counterattack, and The August Offensive.
A turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit over as well. Variation comes from random, secret chits each player begins the game with permitting extra actions or combat advantages.
Victory is determined by counting the value of the spaces controlled by the ANZAC player. This is compared to the scenario's requirements. Depending on the scenario, the ANZAC will need to control 7, 8, or 11 points to achieve victory while the Ottoman will want to hold the total to 5, 6, or 9, otherwise the game ends in a stalemate.
The scenarios play in under 60 minutes and are suitable for all ages.
A turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit over as well. Variation comes from random, secret chits each player begins the game with permitting extra actions or combat advantages.
Victory is determined by counting the value of the spaces controlled by the ANZAC player. This is compared to the scenario's requirements. Depending on the scenario, the ANZAC will need to control 7, 8, or 11 points to achieve victory while the Ottoman will want to hold the total to 5, 6, or 9, otherwise the game ends in a stalemate.
The scenarios play in under 60 minutes and are suitable for all ages.
| Mechanics: | Simulation Point to Point Movement Area Movement |
| Categories: | Wargame |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 119 times | |
