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Gallipoli: Ordered to Die
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LANGUAGE-UK
2
30'
12

Gallipoli: Ordered to Die

A board game by Clint Warren-Davey
Publisher: The Dietz Foundation
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Gallipoli: Ordered to Die
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
-15%
37,36€

Sale Price

IT 4,49€
Description Description
A 2-player diceless boardgame covering Anzac Cove battles during the Gallipoli campaign of 1915. It includes three scenarios: The Invasion, The Counterattack, and The August Offensive.
A turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit over as well. Variation comes from random, secret chits each player begins the game with permitting extra actions or combat advantages.
Victory is determined by counting the value of the spaces controlled by the ANZAC player. This is compared to the scenario's requirements. Depending on the scenario, the ANZAC will need to control 7, 8, or 11 points to achieve victory while the Ottoman will want to hold the total to 5, 6, or 9, otherwise the game ends in a stalemate.
The scenarios play in under 60 minutes and are suitable for all ages.
Additional information Additional information
Mechanics: Simulation Point to Point Movement Area Movement
Categories: Wargame
Alternative names:
BARCODE: ?????????
This was seen 119 times
Description Description
A 2-player diceless boardgame covering Anzac Cove battles during the Gallipoli campaign of 1915. It includes three scenarios: The Invasion, The Counterattack, and The August Offensive.
A turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit over as well. Variation comes from random, secret chits each player begins the game with permitting extra actions or combat advantages.
Victory is determined by counting the value of the spaces controlled by the ANZAC player. This is compared to the scenario's requirements. Depending on the scenario, the ANZAC will need to control 7, 8, or 11 points to achieve victory while the Ottoman will want to hold the total to 5, 6, or 9, otherwise the game ends in a stalemate.
The scenarios play in under 60 minutes and are suitable for all ages.
Additional information Additional information
Mechanics: Simulation Point to Point Movement Area Movement
Categories: Wargame
Alternative names:
BARCODE: ?????????
This was seen 119 times