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Hollows RPG Special Edition
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Hollows RPG Special Edition

A board game by
Publisher: Rowan, Rook and Decard
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Hollows RPG Special Edition
Currently sold out. Orderable. Currently sold out. Orderable.
Retail price: 90,95€ 81,86€
IT Free
Description Description
The special edition includes all the same content as the standard edition, but it’s even more beautiful. It’s got a luxury binding of deep red bookcloth, foiled and silkscreen printed to capture the rotting grandeur of the Isles. Hollows is a new tabletop roleplaying game from the team who brought you Spire, Heart, DIE, and Eat the Reich. Players are Hunters: people infected with the same rot as the monsters they fight. Each time they come back the corruption within them spreads a little deeper, makes them a little stronger. Hollows combat happens on a circular grid. The Entity that Hunters are battling will always be in the middle of the grid. The Hunters choose whether to fight it up close or at range, or hang back in the support area. Positioning matters: Entities, like Hunters, have different attacks that affect different areas of the grid. When Weapons end an Entity’s life, they grow stronger, giving their wielder new abilities, which are temporary.
Additional information Additional information
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BARCODE: 9781913032579
This was seen 42 times
Description Description
The special edition includes all the same content as the standard edition, but it’s even more beautiful. It’s got a luxury binding of deep red bookcloth, foiled and silkscreen printed to capture the rotting grandeur of the Isles. Hollows is a new tabletop roleplaying game from the team who brought you Spire, Heart, DIE, and Eat the Reich. Players are Hunters: people infected with the same rot as the monsters they fight. Each time they come back the corruption within them spreads a little deeper, makes them a little stronger. Hollows combat happens on a circular grid. The Entity that Hunters are battling will always be in the middle of the grid. The Hunters choose whether to fight it up close or at range, or hang back in the support area. Positioning matters: Entities, like Hunters, have different attacks that affect different areas of the grid. When Weapons end an Entity’s life, they grow stronger, giving their wielder new abilities, which are temporary.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781913032579
This was seen 42 times