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Human Interface: Nakamura Tower – AI Human Hybrid Form 04
Publisher: Postindustrial Games
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Human Interface: Nakamura Tower – AI Human Hybrid Form 04
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The results of physical test highly above estimated parameters. Speed, reflex and basic tactical abilities, all on the upper end of scale. The simulations proved extreme aptitude for infiltration and assassination.
The instability of behavioral interface was observed, confirmed accidents of ignoring the orders despite of active connection. Thorough modification of control protocols is highly recommended...
Notes of senior specialist Jimmie Asturo on the forth prototype of AIHH, written the day before the funds had been withdrawn and project taken on hold.
Box content:
1 metal miniatures
1 ID cards
2 weapon and gear cards
1 plastic bases
| Mechanics: | Area Movement Campaign/Battle Card Driven Dice Rolling |
| Categories: | Expansion for base-game Miniatures Science Fiction War |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1232 times | |
The results of physical test highly above estimated parameters. Speed, reflex and basic tactical abilities, all on the upper end of scale. The simulations proved extreme aptitude for infiltration and assassination.
The instability of behavioral interface was observed, confirmed accidents of ignoring the orders despite of active connection. Thorough modification of control protocols is highly recommended...
Notes of senior specialist Jimmie Asturo on the forth prototype of AIHH, written the day before the funds had been withdrawn and project taken on hold.
Box content:
1 metal miniatures
1 ID cards
2 weapon and gear cards
1 plastic bases
| Mechanics: | Area Movement Campaign/Battle Card Driven Dice Rolling |
| Categories: | Expansion for base-game Miniatures Science Fiction War |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1232 times | |