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Idols Clash box — strategic K-Pop card game by 42 Games Project for 2-4 players ages 14+
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4
20'
14

Idols Clash

Idols Clash immerses you in the world of K-Pop music through a strategic card game. For 2-4 players ages 14+, each round takes about 20 minutes and thoughtfully explores mental health themes within the music industry. A game that combines competitive strategy with socially conscious messaging.

A board game by Giulia Barbieri
Publisher: 42 Games Project
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Idols Clash
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
Retail price 33,95€
28,86€ -15%Sale Price
Shipment IT 4,49€
Description Description
Idols Clash is a strategic card game that combines elements of building and deduction with the pleasure of collecting fanart illustrations inspired by K-Pop imagery. The game is designed for 2-4 players with a duration of about 30 minutes and is suitable for audiences ages 14 and up, as it addresses the serious and crucial issues of mental health, burnout, and the exploitation of competition among young people in the K-Pop industry. The game comes with content warnings on these topics. It falls into the category of statistical games as the luck element influences some actions (such as direct clashes between players that occur through dice rolling and random card distribution). It is rebalanced through the adaptation of game strategies based on player positioning on the board and the objectives to be achieved.
Additional information Additional information
Mechanics: Set Collection Hand Management Take That A setup variabile
Categories: Card Games
Alternative names:
BARCODE: 6981424862594
This was seen 846 times
Description Description
Idols Clash is a strategic card game that combines elements of building and deduction with the pleasure of collecting fanart illustrations inspired by K-Pop imagery. The game is designed for 2-4 players with a duration of about 30 minutes and is suitable for audiences ages 14 and up, as it addresses the serious and crucial issues of mental health, burnout, and the exploitation of competition among young people in the K-Pop industry. The game comes with content warnings on these topics. It falls into the category of statistical games as the luck element influences some actions (such as direct clashes between players that occur through dice rolling and random card distribution). It is rebalanced through the adaptation of game strategies based on player positioning on the board and the objectives to be achieved.
Additional information Additional information
Mechanics: Set Collection Hand Management Take That A setup variabile
Categories: Card Games
Alternative names:
BARCODE: 6981424862594
This was seen 846 times

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