Language:
English
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4
20'
14
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Idols Clash
Idols Clash immerses you in the world of K-Pop music through a strategic card game. For 2-4 players ages 14+, each round takes about 20 minutes and thoughtfully explores mental health themes within the music industry. A game that combines competitive strategy with socially conscious messaging.
Publisher: 42 Games Project
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Idols Clash
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Available in an external warehouse.Shipping in about 3/7 days
Retail price 33,95€
28,86€
-15%Sale Price
Shipment IT
4,49€
Idols Clash is a strategic card game that combines elements of building and deduction with the pleasure of collecting fanart illustrations inspired by K-Pop imagery. The game is designed for 2-4 players with a duration of about 30 minutes and is suitable for audiences ages 14 and up, as it addresses the serious and crucial issues of mental health, burnout, and the exploitation of competition among young people in the K-Pop industry. The game comes with content warnings on these topics. It falls into the category of statistical games as the luck element influences some actions (such as direct clashes between players that occur through dice rolling and random card distribution). It is rebalanced through the adaptation of game strategies based on player positioning on the board and the objectives to be achieved.
| Mechanics: | Set Collection Hand Management Take That A setup variabile |
| Categories: | Card Games |
| Alternative names: | |
| BARCODE: | 6981424862594 |
| This was seen 863 times | |
Idols Clash is a strategic card game that combines elements of building and deduction with the pleasure of collecting fanart illustrations inspired by K-Pop imagery. The game is designed for 2-4 players with a duration of about 30 minutes and is suitable for audiences ages 14 and up, as it addresses the serious and crucial issues of mental health, burnout, and the exploitation of competition among young people in the K-Pop industry. The game comes with content warnings on these topics. It falls into the category of statistical games as the luck element influences some actions (such as direct clashes between players that occur through dice rolling and random card distribution). It is rebalanced through the adaptation of game strategies based on player positioning on the board and the objectives to be achieved.
| Mechanics: | Set Collection Hand Management Take That A setup variabile |
| Categories: | Card Games |
| Alternative names: | |
| BARCODE: | 6981424862594 |
| This was seen 863 times | |
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