Two player tactical excellence. For a game that wears it's pure math nature on it's sleeve, it feels like two evenly matched leaders trying to out maneuver each other in the chaos of a battlefield. Loving the deluxe wood bits.
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2
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10
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Iliad (Bitewing Games)
Iliad is a 2-player strategy game by Bitewing Games, with 30-minute matches. Tile placement and tactics to gain the favor of the gods in the Trojan War.
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
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Iliad is a tile-placement strategy game for two-players by Reiner Knizia. On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war.
When a row or column is filled, the player with the highest total strength in that line earns the right to select one of the two success tokens at the ends of that row or column; the other token goes to their opponent. Success tokens can earn you the favor of the Gods, and they can earn (or cost you) points. At the end of the game, the winner is the player who has earned the favor of all five Gods. If both players — or neither of them — meet this qualification, then the player who has earned the most points wins. Thus, players will face tough tactical trade-offs as they must decide whether to compete for exclusive favor of the Gods or for the most points — then influence the outcome of the game toward their intended advantage.
Iliad is the first game in the Mythos Collection, a line of two-player titles by Bitewing Games featuring strategy and mythology.
| Mechanics: | Set Collection Hand Management Tile Placement A setup variabile Drafting aperto Maggioranza di area Once-Per-Game Abilities |
| Categories: | Abstract Strategy Mitologia |
| Alternative names: | |
| BARCODE: | 691835952857 |
| The item is in 5 carts In 7 wishlists This was seen 1741 times | |
Iliad is a tile-placement strategy game for two-players by Reiner Knizia. On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war.
When a row or column is filled, the player with the highest total strength in that line earns the right to select one of the two success tokens at the ends of that row or column; the other token goes to their opponent. Success tokens can earn you the favor of the Gods, and they can earn (or cost you) points. At the end of the game, the winner is the player who has earned the favor of all five Gods. If both players — or neither of them — meet this qualification, then the player who has earned the most points wins. Thus, players will face tough tactical trade-offs as they must decide whether to compete for exclusive favor of the Gods or for the most points — then influence the outcome of the game toward their intended advantage.
Iliad is the first game in the Mythos Collection, a line of two-player titles by Bitewing Games featuring strategy and mythology.
| Mechanics: | Set Collection Hand Management Tile Placement A setup variabile Drafting aperto Maggioranza di area Once-Per-Game Abilities |
| Categories: | Abstract Strategy Mitologia |
| Alternative names: | |
| BARCODE: | 691835952857 |
| The item is in 5 carts In 7 wishlists This was seen 1741 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
It's not bad, kind of enjoying it. The special powers take maybe 1 game to learn, so they're nice and simple. By the time the game gets calculable, there's hardly any room to move. There's some pausing mid-turn to add up a row's results, but luckily it's relatively short.
Snappy & clever grid control. Love how it looks. Simple turns with a deep level of planning and positioning. Super variable setup!!
Amazing game. Every decision feels so impactful and every game leaves me hankering for another. Absolutely get this game if you're on the fence.
A milestone design grounded in risk management that somehow fits the spirit of abstract strategy perfectly into the body of a war-themed area majority duel. The kind of game that deserves a custom made board and pieces. I mean it even features player pieces of six different values on a checkered board just like chess!