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JammerUp: The Roller Derby Board Game
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6.36
BGG Vote: BGG Stats
Best with 2 players 1 of 1 votes Player-recommended age: 8+ 1 of 1 votes
2
60'
8
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JammerUp: The Roller Derby Board Game

A board game by Niki Hammond
Publisher: Fun Blue Tree, LLC
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JammerUp: The Roller Derby Board Game
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Card sleeves in this game Card sleeves in this game
14 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
JammerUp: The Roller Derby Board Game is a turn-based simulation of modern day roller derby. The rules provide an analogue of the sport's rule set, and many of the same strategies and tactics that work on the track apply to the board game.
In a 2-player game, each player controls a team of 5 game pawns: four Blockers and one Jammer. A player moves her Jammer through the pack, maneuvering around opposing Blockers, to earn points. At the same time, she must position her own blockers to prevent the opposing Jammer from scoring. Pawn movement is simply defined on a hexagonal grid. Blockers can in a counter-clockwise direction; Jammers can move in any direction at all and may "juke" to get around opposing pieces.

There are two ways to play:

Take Your Chances
Players of the Take Your Chances flavor of the game will enjoy drawing cards that allow them to jump, juke, and block in special ways that help them make their way through the pack and defend their territory.

Pure Strategy
Fans of abstract strategy games will skip the cards and dice, relying purely on their ability to outwit their opponent. They'll learn to master real derby strategies like skating the diamond, hammer & nail, and goating.
The game ships with a board, 10 plastic skater pawns, 2 scoring winks, cards, die, and rule book. Optional glass pawns and pewter miniatures are sold separately.

Additional information Additional information
Mechanics: Area Control/Area Influence Card Drafting Dice Rolling Hex-and-Counter Pattern Recognition Point to Point Movement Route/Network Building Simulation Variable Phase Order
Categories: Strategy Themed
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 5080 times
Description Description
JammerUp: The Roller Derby Board Game is a turn-based simulation of modern day roller derby. The rules provide an analogue of the sport's rule set, and many of the same strategies and tactics that work on the track apply to the board game.
In a 2-player game, each player controls a team of 5 game pawns: four Blockers and one Jammer. A player moves her Jammer through the pack, maneuvering around opposing Blockers, to earn points. At the same time, she must position her own blockers to prevent the opposing Jammer from scoring. Pawn movement is simply defined on a hexagonal grid. Blockers can in a counter-clockwise direction; Jammers can move in any direction at all and may "juke" to get around opposing pieces.

There are two ways to play:

Take Your Chances
Players of the Take Your Chances flavor of the game will enjoy drawing cards that allow them to jump, juke, and block in special ways that help them make their way through the pack and defend their territory.

Pure Strategy
Fans of abstract strategy games will skip the cards and dice, relying purely on their ability to outwit their opponent. They'll learn to master real derby strategies like skating the diamond, hammer & nail, and goating.
The game ships with a board, 10 plastic skater pawns, 2 scoring winks, cards, die, and rule book. Optional glass pawns and pewter miniatures are sold separately.

Card sleeves in this game Card sleeves in this game
14 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Area Control/Area Influence Card Drafting Dice Rolling Hex-and-Counter Pattern Recognition Point to Point Movement Route/Network Building Simulation Variable Phase Order
Categories: Strategy Themed
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 5080 times

What players say

How many players it plays best with · 1 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 2 1 1 say it plays best, 0 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it

Best Suggested Not recommended

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