Language:
English
|
|
|
|
Best with 3 players
1 of 1 votes
Player-recommended age: 10+
1 of 1 votes
2-5
30'
10
No necessary in-game text
|
Journey of the Emperor
Publisher: Laboratory Games
Use our marketplace utrade!
Journey of the Emperor
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
In Journey of the Emperor players are attempting to create the best experience for the emperor during the Qingming Festival. The Emperor wishes to leave the castle and see different things on his walk along the river. The organizer that can provide him with the most desirable experience will be the winner.
Each round players will select a card representing a part of the festival and place it in a path in front of them. The full layout of cards, from castle on the left to coast on the right with the festival in between is considered a journey. Players will organize multiple journeys during a game. The goal is to figure out the best sequence to play your cards in order to score the most points and be declared the best festival organizer.
A game can take between 6 to 16 turns depending on the number of players and points are awarded for each journey depending on the Castle and Coast cards played. Each scoring card seeks out varying combinations of Dragons, Pandas, Tigers and Chows. In addition each player has hidden goals involving lanterns, animals and castle combinations.
Each round players will select a card representing a part of the festival and place it in a path in front of them. The full layout of cards, from castle on the left to coast on the right with the festival in between is considered a journey. Players will organize multiple journeys during a game. The goal is to figure out the best sequence to play your cards in order to score the most points and be declared the best festival organizer.
A game can take between 6 to 16 turns depending on the number of players and points are awarded for each journey depending on the Castle and Coast cards played. Each scoring card seeks out varying combinations of Dragons, Pandas, Tigers and Chows. In addition each player has hidden goals involving lanterns, animals and castle combinations.
| Mechanics: | Hand Management |
| Categories: | Card Games |
| Alternative names: | |
| BARCODE: | 609456648837 |
| This was seen 1160 times | |
In Journey of the Emperor players are attempting to create the best experience for the emperor during the Qingming Festival. The Emperor wishes to leave the castle and see different things on his walk along the river. The organizer that can provide him with the most desirable experience will be the winner.
Each round players will select a card representing a part of the festival and place it in a path in front of them. The full layout of cards, from castle on the left to coast on the right with the festival in between is considered a journey. Players will organize multiple journeys during a game. The goal is to figure out the best sequence to play your cards in order to score the most points and be declared the best festival organizer.
A game can take between 6 to 16 turns depending on the number of players and points are awarded for each journey depending on the Castle and Coast cards played. Each scoring card seeks out varying combinations of Dragons, Pandas, Tigers and Chows. In addition each player has hidden goals involving lanterns, animals and castle combinations.
Each round players will select a card representing a part of the festival and place it in a path in front of them. The full layout of cards, from castle on the left to coast on the right with the festival in between is considered a journey. Players will organize multiple journeys during a game. The goal is to figure out the best sequence to play your cards in order to score the most points and be declared the best festival organizer.
A game can take between 6 to 16 turns depending on the number of players and points are awarded for each journey depending on the Castle and Coast cards played. Each scoring card seeks out varying combinations of Dragons, Pandas, Tigers and Chows. In addition each player has hidden goals involving lanterns, animals and castle combinations.
| Mechanics: | Hand Management |
| Categories: | Card Games |
| Alternative names: | |
| BARCODE: | 609456648837 |
| This was seen 1160 times | |
What players say
How many players it plays best with · 1 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 2 0 0 say it plays best, 1 recommend it, 0 do not recommend it
- 3 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 4 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review